Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::RenderProcess::StaticFragmentUniformData Struct Reference

Stores the time for time based shader effects. More...

Public Attributes

float time

Detailed Description

Stores the time for time based shader effects.

Date
2025-06-18
Author
Konstantin Passig

Definition at line 190 of file RenderProcess.h.

Member Data Documentation

◆ time

float EngineCore::RenderProcess::StaticFragmentUniformData::time

Definition at line 192 of file RenderProcess.h.


The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderProcess.h