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Vulkan Schnee 0.0.1
High-performance rendering engine
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View-projection data for Hi-Z occlusion culling Contains matrices and screen info needed to project bounding spheres to screen space. More...
#include <RenderData.h>
Public Attributes | |
| glm::mat4 | viewProjection [2] |
| glm::vec2 | screenSize |
| uint32_t | hiZMipLevels |
| uint32_t | _padding |
View-projection data for Hi-Z occlusion culling Contains matrices and screen info needed to project bounding spheres to screen space.
Layout matches GLSL std140 ViewProjectionData struct.
Definition at line 208 of file RenderData.h.
| uint32_t EngineCore::HiZViewProjectionData::_padding |
Definition at line 213 of file RenderData.h.
| uint32_t EngineCore::HiZViewProjectionData::hiZMipLevels |
Definition at line 212 of file RenderData.h.
| glm::vec2 EngineCore::HiZViewProjectionData::screenSize |
Definition at line 211 of file RenderData.h.
| glm::mat4 EngineCore::HiZViewProjectionData::viewProjection[2] |
Definition at line 210 of file RenderData.h.