Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::GpuNormalsMaterial Struct Reference

GPU-side layout for normals debug material. More...

#include <RenderData.h>

Public Attributes

uint32_t debug
uint32_t _padding [3]

Detailed Description

GPU-side layout for normals debug material.

Date
2026-01-21

Definition at line 425 of file RenderData.h.

Member Data Documentation

◆ _padding

uint32_t EngineCore::GpuNormalsMaterial::_padding[3]

Definition at line 428 of file RenderData.h.

◆ debug

uint32_t EngineCore::GpuNormalsMaterial::debug

The documentation for this struct was generated from the following file:
  • /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Renderer/RenderData.h