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Vulkan Schnee 0.0.1
High-performance rendering engine
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GPU-side layout for normals debug material. More...
#include <RenderData.h>
Public Attributes | |
| uint32_t | debug |
| uint32_t | _padding [3] |
GPU-side layout for normals debug material.
Definition at line 425 of file RenderData.h.
| uint32_t EngineCore::GpuNormalsMaterial::_padding[3] |
Definition at line 428 of file RenderData.h.
| uint32_t EngineCore::GpuNormalsMaterial::debug |
Definition at line 427 of file RenderData.h.
Referenced by EngineCore::RenderingDataManager::uploadMaterialBuffers().