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Vulkan Schnee 0.0.1
High-performance rendering engine
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A struct which allows the engine to find out which SceneNode needs to propagate a dirty flag down the hierarchy. More...
#include <EcsData.h>
Public Attributes | |
| std::weak_ptr< EngineCore::SceneNode > | node |
A struct which allows the engine to find out which SceneNode needs to propagate a dirty flag down the hierarchy.
| std::weak_ptr<EngineCore::SceneNode> Ecs::SceneNodeRef::node |