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Vulkan Schnee 0.0.1
High-performance rendering engine
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Is a tag for asset loading. When an asset has been rquested for loading but isnt yet created this tag is applied to the entity which will possess the Ecs::StaticMeshData. More...
#include <EcsData.h>
Is a tag for asset loading. When an asset has been rquested for loading but isnt yet created this tag is applied to the entity which will possess the Ecs::StaticMeshData.