Vulkan Schnee
0.0.1
High-performance rendering engine
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Here is a list of all namespace enum values with links to the namespace documentation for each enum value:
- b -
BINNED_VISIBLE_MESHLET_INDEX_BUFFER :
EngineCore::ShaderStage::Graphics
BINNING_ALLOCATIONS :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_CLUSTER_LOD_DATA :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_CULLING_SURVIVORS :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_LOD_CLUSTER_SURVIVOR_COUNT :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_LOD_CLUSTER_SURVIVORS :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_PIPELINE_COUNTERS :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_PRIMITIVE_MESHLET_DATA :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_PRIMITIVE_MESHLET_DATA_LOD :
EngineCore::ShaderStage::PrimitiveBinning
BINNING_SURVIVOR_COUNT :
EngineCore::ShaderStage::PrimitiveBinning
- c -
CLUSTER_GROUP_DATA :
EngineCore::ShaderStage::PrimitiveCulling
CLUSTER_LOD_DATA :
EngineCore::ShaderStage::PrimitiveCulling
- d -
DIFFUSE_FLAT_COLOR :
EngineCore
DIFFUSE_SHADER :
EngineCore
DISPATCHER_BUFFER :
EngineCore::ShaderStage::ComputeDispatch
DISPATCHER_COUNTER :
EngineCore::ShaderStage::ComputeDispatch
DYNAMIC_TEXTURES :
EngineCore
- h -
HIZ_DST_MIP :
EngineCore::ShaderStage::HiZGeneration
HIZ_PYRAMID :
EngineCore::ShaderStage::HiZCulling
HIZ_PYRAMID_CURRENT :
EngineCore::ShaderStage::HiZCulling
HIZ_SRC_DEPTH_MS :
EngineCore::ShaderStage::HiZGeneration
HIZ_SRC_TEXTURE :
EngineCore::ShaderStage::HiZGeneration
HIZ_VIEW_PROJECTION :
EngineCore::ShaderStage::HiZCulling
- l -
L0_SHADER :
EngineCore
L1_SHADER :
EngineCore
L2_SHADER :
EngineCore
LOADED :
Asset
LOADING :
Asset
LOD_CLUSTER_SURVIVOR_COUNT :
EngineCore::ShaderStage::PrimitiveCulling
LOD_CLUSTER_SURVIVORS :
EngineCore::ShaderStage::PrimitiveCulling
LOD_CONFIG :
EngineCore::ShaderStage::PrimitiveCulling
- m -
MATERIAL_DIFFUSE_FLAT_COLOR :
EngineCore::ShaderStage::Graphics
MATERIAL_DIFFUSE_SHADER :
EngineCore::ShaderStage::Graphics
MATERIAL_DYNAMIC_TEXTURES :
EngineCore::ShaderStage::Graphics
MATERIAL_L0 :
EngineCore::ShaderStage::Graphics
MATERIAL_L1 :
EngineCore::ShaderStage::Graphics
MATERIAL_L2 :
EngineCore::ShaderStage::Graphics
MATERIAL_MOVABLE_DIFFUSE :
EngineCore::ShaderStage::Graphics
MATERIAL_NORMALS :
EngineCore::ShaderStage::Graphics
MATERIAL_STATIC_LIGHTMAP :
EngineCore::ShaderStage::Graphics
MESH_BUFFER :
EngineCore::ShaderStage::Graphics
MESH_PRIMITIVE_BUFFER :
EngineCore::ShaderStage::Graphics
MESHLET_BUFFER :
EngineCore::ShaderStage::Graphics
MESHLET_CULLING_BINNED_RENDERING :
EngineCore::ShaderStage::MeshletCulling
MESHLET_CULLING_BOUNDS :
EngineCore::ShaderStage::MeshletCulling
MESHLET_CULLING_COUNTS :
EngineCore::ShaderStage::MeshletCulling
MESHLET_CULLING_DISPATCH_BUFFER :
EngineCore::ShaderStage::MeshletCullingDispatch
MESHLET_CULLING_DISPATCH_COUNTER :
EngineCore::ShaderStage::MeshletCullingDispatch
MESHLET_CULLING_FRUSTUM_PLANES :
EngineCore::ShaderStage::MeshletCulling
MESHLET_CULLING_INDICES :
EngineCore::ShaderStage::MeshletCulling
MESHLET_TO_OBJECT_MAP_BUFFER :
EngineCore::ShaderStage::Graphics
MESHLET_TRIANGLES_BUFFER :
EngineCore::ShaderStage::Graphics
MESHLET_UNPACKING_COUNTER :
EngineCore::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_DISPATCH_BUFFER :
EngineCore::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_DISPATCH_COUNTER :
EngineCore::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_DISPATCH_LOD_COUNTER :
EngineCore::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_MESHLET_INDICES :
EngineCore::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_OBJECT_DATA :
EngineCore::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_OBJECT_IDS :
EngineCore::ShaderStage::MeshletUnpacking
MOVABLE_DIFFUSE_SHADER :
EngineCore
- n -
NORMALS_SHADER :
EngineCore
- p -
PER_OBJECT_SSBO :
EngineCore::ShaderStage::Graphics
PREPARE_DRAW_INDIRECT_DRAW :
EngineCore::ShaderStage::PrepareDraw
PREPARE_DRAW_MESHLET_COUNTER :
EngineCore::ShaderStage::PrepareDraw
PRIMITIVE_CULLING_COUNTER :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_FAILED :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_FAILED_COUNTER :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_FRUSTUM_PLANES :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_IDS :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_INSTANCE_CULLING_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_LOCAL_BOUNDS :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_MESH_GEOMETRY_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_MESH_UNPACKING_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_MESHLET_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_PER_OBJECT_DATA :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_SINGLE_MESHLET_GEO :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_VS_INDIRECT_COUNT :
EngineCore::ShaderStage::PrimitiveCulling
PRIMITIVE_VS_INDIRECT_DRAW :
EngineCore::ShaderStage::PrimitiveCulling
- r -
REQUESTED_LOAD :
Asset
- s -
SH_PROBE_BUFFER :
EngineCore::ShaderStage::Graphics
STATIC_LIGHTMAP :
EngineCore
- t -
TEXTURE_ARRAY :
EngineCore::ShaderStage::Graphics
- u -
UNLOADED :
Asset
UNPACKING_ALLOCATIONS :
EngineCore::ShaderStage::MeshletUnpackingV2
UNPACKING_BIN_OFFSETS :
EngineCore::ShaderStage::MeshletUnpackingV2
UNPACKING_LOD_CLUSTER_SURVIVOR_COUNT :
EngineCore::ShaderStage::MeshletUnpackingV2
UNPACKING_OUTPUT :
EngineCore::ShaderStage::MeshletUnpackingV2
UNPACKING_SURVIVOR_COUNT :
EngineCore::ShaderStage::MeshletUnpackingV2
- v -
VERTEX_BUFFER :
EngineCore::ShaderStage::Graphics
VIEW_PROJECTION_UBO :
EngineCore::ShaderStage::Graphics
VS_BINNING_ALLOCATIONS :
EngineCore::ShaderStage::VSBinning
VS_BINNING_GEOMETRY_COUNTERS :
EngineCore::ShaderStage::VSBinning
VS_BINNING_INSTANCE_CULLING_DATA :
EngineCore::ShaderStage::VSBinning
VS_BINNING_MESH_GEOMETRY_DATA :
EngineCore::ShaderStage::VSBinning
VS_BINNING_VISIBLE_COUNT :
EngineCore::ShaderStage::VSBinning
VS_BINNING_VISIBLE_INSTANCES :
EngineCore::ShaderStage::VSBinning
VS_INSTANCE_IDS :
EngineCore::ShaderStage::Graphics
VS_PREPARE_DRAW_COUNT :
EngineCore::ShaderStage::VSPrepareDraw
VS_PREPARE_GEOMETRY_COUNTERS :
EngineCore::ShaderStage::VSPrepareDraw
VS_PREPARE_INDIRECT_DRAWS :
EngineCore::ShaderStage::VSPrepareDraw
VS_PREPARE_SINGLE_MESHLET_GEO :
EngineCore::ShaderStage::VSPrepareDraw
VS_UNPACKING_ALLOCATIONS :
EngineCore::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_INSTANCE_IDS :
EngineCore::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_VISIBLE_COUNT :
EngineCore::ShaderStage::VSInstanceUnpacking
Generated by
1.14.0