Vulkan Schnee
0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Here is a list of all namespace enum values with links to the namespace documentation for each enum value:
- a -
ACTIVE_INSTANCE_IDS :
Engine::Rendering::ShaderStage::PrimitiveCulling
- b -
BINNED_VISIBLE_MESHLET_INDEX_BUFFER :
Engine::Rendering::ShaderStage::Graphics
BINNING_ALLOCATIONS :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_CLUSTER_LOD_DATA :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_CULLING_SURVIVORS :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_LOD_CLUSTER_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_LOD_CLUSTER_SURVIVORS :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_PIPELINE_COUNTERS :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_PRIMITIVE_MESHLET_DATA :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_PRIMITIVE_MESHLET_DATA_LOD :
Engine::Rendering::ShaderStage::PrimitiveBinning
BINNING_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::PrimitiveBinning
BONE_MATRIX_BUFFER :
Engine::Rendering::ShaderStage::Graphics
BONE_MATRIX_OFFSETS :
Engine::Rendering::ShaderStage::Graphics
BONE_VERTEX_DATA :
Engine::Rendering::ShaderStage::Graphics
BRDF_LUT :
Engine::Rendering::ShaderStage::Graphics
- c -
CLUSTER_GROUP_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
CLUSTER_LOD_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
- d -
DefaultStep :
Engine::Core
DIFFUSE_FLAT_COLOR :
Engine::Rendering
DIFFUSE_SHADER :
Engine::Rendering
DISPATCHER_BUFFER :
Engine::Rendering::ShaderStage::ComputeDispatch
DISPATCHER_COUNTER :
Engine::Rendering::ShaderStage::ComputeDispatch
DYNAMIC_POINT_LIGHT_BUFFER :
Engine::Rendering::ShaderStage::Graphics
DYNAMIC_SUN_SHADOW_MAP :
Engine::Rendering::ShaderStage::Graphics
DYNAMIC_TEXTURES :
Engine::Rendering
DYNAMIC_TEXTURES_ALPHA_MASK :
Engine::Rendering
- e -
ENVIRONMENT_CUBEMAP :
Engine::Rendering::ShaderStage::Graphics
- f -
FAILED :
Asset
- i -
InputStep :
Engine::Core
INSTANCE_DATA_GRAPHICS :
Engine::Rendering::ShaderStage::Graphics
- l -
L0_SHADER :
Engine::Rendering
L1_SHADER :
Engine::Rendering
L2_SHADER :
Engine::Rendering
LIGHTMAP_STREAMING_FEEDBACK :
Engine::Rendering::ShaderStage::Graphics
LIGHTMAP_STREAMING_METADATA :
Engine::Rendering::ShaderStage::Graphics
LOADED :
Asset
LOADING :
Asset
LOD_CLUSTER_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::PrimitiveCulling
LOD_CLUSTER_SURVIVORS :
Engine::Rendering::ShaderStage::PrimitiveCulling
LOD_CONFIG :
Engine::Rendering::ShaderStage::PrimitiveCulling
LOD_SELECT_CLUSTER_GROUP_DATA :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_CLUSTER_LOD_DATA :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_CLUSTER_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_CLUSTER_SURVIVORS :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_LOD_CONFIG :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_PER_OBJECT_DATA :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_PREFIX_SUM :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_TOTAL_CLUSTERS :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_SELECT_VISIBLE_PRIMITIVES :
Engine::Rendering::ShaderStage::ClusterLodSelection
LOD_VISIBLE_PRIMITIVE_COUNT :
Engine::Rendering::ShaderStage::PrimitiveCulling
LOD_VISIBLE_PRIMITIVES :
Engine::Rendering::ShaderStage::PrimitiveCulling
- m -
MATERIAL_DIFFUSE_FLAT_COLOR :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_DIFFUSE_SHADER :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_DYNAMIC_TEXTURES :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_L0 :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_L1 :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_L2 :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_MOVABLE_DIFFUSE :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_NORMALS :
Engine::Rendering::ShaderStage::Graphics
MATERIAL_STATIC_LIGHTMAP :
Engine::Rendering::ShaderStage::Graphics
MESH_BUFFER :
Engine::Rendering::ShaderStage::Graphics
MESH_GEOMETRY_DATA_GRAPHICS :
Engine::Rendering::ShaderStage::Graphics
MESH_PRIMITIVE_BUFFER :
Engine::Rendering::ShaderStage::Graphics
MESHLET_BUFFER :
Engine::Rendering::ShaderStage::Graphics
MESHLET_CULLING_BINNED_RENDERING :
Engine::Rendering::ShaderStage::MeshletCulling
MESHLET_CULLING_BOUNDS :
Engine::Rendering::ShaderStage::MeshletCulling
MESHLET_CULLING_COUNTS :
Engine::Rendering::ShaderStage::MeshletCulling
MESHLET_CULLING_DISPATCH_BUFFER :
Engine::Rendering::ShaderStage::MeshletCullingDispatch
MESHLET_CULLING_DISPATCH_COUNTER :
Engine::Rendering::ShaderStage::MeshletCullingDispatch
MESHLET_CULLING_FRUSTUM_PLANES :
Engine::Rendering::ShaderStage::MeshletCulling
MESHLET_CULLING_INDICES :
Engine::Rendering::ShaderStage::MeshletCulling
MESHLET_TO_OBJECT_MAP_BUFFER :
Engine::Rendering::ShaderStage::Graphics
MESHLET_TRIANGLES_BUFFER :
Engine::Rendering::ShaderStage::Graphics
MESHLET_UNPACKING_COUNTER :
Engine::Rendering::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_DISPATCH_BUFFER :
Engine::Rendering::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_DISPATCH_COUNTER :
Engine::Rendering::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_DISPATCH_LOD_COUNTER :
Engine::Rendering::ShaderStage::MeshletUnpackingDispatch
MESHLET_UNPACKING_MESHLET_INDICES :
Engine::Rendering::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_OBJECT_DATA :
Engine::Rendering::ShaderStage::MeshletUnpacking
MESHLET_UNPACKING_OBJECT_IDS :
Engine::Rendering::ShaderStage::MeshletUnpacking
MOVABLE_DIFFUSE_SHADER :
Engine::Rendering
- n -
NORMALS_SHADER :
Engine::Rendering
- p -
PER_OBJECT_SSBO :
Engine::Rendering::ShaderStage::Graphics
PlayerLocomotionStep :
Engine::Core
PREFIX_SUM_DISPATCH_BUFFER :
Engine::Rendering::ShaderStage::ClusterPrefixSum
PREFIX_SUM_OUTPUT :
Engine::Rendering::ShaderStage::ClusterPrefixSum
PREFIX_SUM_TOTAL_CLUSTERS :
Engine::Rendering::ShaderStage::ClusterPrefixSum
PREFIX_SUM_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::ClusterPrefixSum
PREFIX_SUM_VISIBLE_PRIMITIVES :
Engine::Rendering::ShaderStage::ClusterPrefixSum
PREPARE_DRAW_INDIRECT_DRAW :
Engine::Rendering::ShaderStage::PrepareDraw
PREPARE_DRAW_MESHLET_COUNTER :
Engine::Rendering::ShaderStage::PrepareDraw
PRIMITIVE_CULLING_COUNTER :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_CULLING_FRUSTUM_PLANES :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_IDS :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_INSTANCE_CULLING_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_LOCAL_BOUNDS :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_MESH_GEOMETRY_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_MESH_UNPACKING_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_MESHLET_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_PER_OBJECT_DATA :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_SINGLE_MESHLET_GEO :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_SUN_SHADOW_CASCADE_BUFFER :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_VS_INDIRECT_COUNT :
Engine::Rendering::ShaderStage::PrimitiveCulling
PRIMITIVE_VS_INDIRECT_DRAW :
Engine::Rendering::ShaderStage::PrimitiveCulling
- r -
REQUESTED_LOAD :
Asset
- s -
SH_PROBE_BUFFER :
Engine::Rendering::ShaderStage::Graphics
SH_PROBE_OCTREE_NODE_BUFFER :
Engine::Rendering::ShaderStage::Graphics
SH_PROBE_ROOT_INDEX_BUFFER :
Engine::Rendering::ShaderStage::Graphics
SH_PROBE_VOLUME_BUFFER :
Engine::Rendering::ShaderStage::Graphics
STATIC_LIGHTMAP :
Engine::Rendering
STATIC_LIGHTMAP_ALPHA_MASK :
Engine::Rendering
SUN_LIGHT_BUFFER :
Engine::Rendering::ShaderStage::Graphics
SUN_SHADOW_CASCADE_BUFFER :
Engine::Rendering::ShaderStage::Graphics
SUN_SHADOW_MAP :
Engine::Rendering::ShaderStage::Graphics
- t -
TEXTURE_ARRAY :
Engine::Rendering::ShaderStage::Graphics
TrackedPoseStep :
Engine::Core
- u -
UNLOADED :
Asset
UNPACKING_ALLOCATIONS :
Engine::Rendering::ShaderStage::MeshletUnpackingV2
UNPACKING_BIN_OFFSETS :
Engine::Rendering::ShaderStage::MeshletUnpackingV2
UNPACKING_LOD_CLUSTER_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::MeshletUnpackingV2
UNPACKING_OUTPUT :
Engine::Rendering::ShaderStage::MeshletUnpackingV2
UNPACKING_SURVIVOR_COUNT :
Engine::Rendering::ShaderStage::MeshletUnpackingV2
- v -
VERTEX_BUFFER :
Engine::Rendering::ShaderStage::Graphics
VIEW_PROJECTION_UBO :
Engine::Rendering::ShaderStage::Graphics
VS_BINNING_ALLOCATIONS :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_GEOMETRY_COUNTERS :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_INSTANCE_CULLING_DATA :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_MESH_GEOMETRY_DATA :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::VSBinning
VS_BINNING_VISIBLE_INSTANCES :
Engine::Rendering::ShaderStage::VSBinning
VS_INSTANCE_IDS :
Engine::Rendering::ShaderStage::Graphics
VS_PREFIX_COUNTERS :
Engine::Rendering::ShaderStage::VSPrefixSum
VS_PREFIX_OFFSETS :
Engine::Rendering::ShaderStage::VSPrefixSum
VS_PREPARE_DRAW_COUNT :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_GEOMETRY_COUNTERS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_GEOMETRY_OFFSETS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_INDIRECT_DRAWS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_PIPELINE_DRAW_OFFSETS :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_PREPARE_SINGLE_MESHLET_GEO :
Engine::Rendering::ShaderStage::VSPrepareDraw
VS_UNPACKING_ALLOCATIONS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_GEOMETRY_OFFSETS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_INSTANCE_IDS :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
VS_UNPACKING_VISIBLE_COUNT :
Engine::Rendering::ShaderStage::VSInstanceUnpacking
Generated by
1.14.0