Here is a list of all typedefs with links to the classes they belong to:
- AnimationAssetRef : Engine::Core::AssetManager
- AudioAssetRef : Engine::Core::AssetManager
- BoolCallback : Input::InputManager
- BoolProvider : Input::InputManager
- Callback : Engine::Core::TimerManager
- CollisionCallbackHandle : Engine::Components::Collision
- CollisionProperties : Engine::Components::CollidableMesh
- DestroyCallback : Engine::Core::SteamAudioBackend
- FloatCallback : Input::InputManager
- FloatProvider : Input::InputManager
- LeftSideType : BidirectionalMap< T, U >
- MaterialAssetRef : Engine::Core::AssetManager
- MeshAssetRef : Engine::Core::AssetManager
- PhysicsBodyCallbackHandle : Engine::Components::PhysicsBody
- posef : Engine::OpenXrHelper
- ReadFramesCallback : Engine::Core::SteamAudioBackend
- RecordType : Asset::AssetManager< Key, AssetClass >, Asset::Ref< Key, AssetClass >
- RefType : Asset::AssetManager< Key, AssetClass >
- Result : Asset::Record< Key, AssetClass >, Asset::Ref< Key, AssetClass >
- ResultType : Asset::AssetManager< Key, AssetClass >
- RightSideType : BidirectionalMap< T, U >
- SkinAssetRef : Engine::Core::AssetManager
- SourceId : Engine::Core::SteamAudioBackend
- TextureAssetRef : Engine::Core::AssetManager
- Vec2Callback : Input::InputManager
- Vec2Provider : Input::InputManager