Here is a list of all functions with links to the classes they belong to:
- i -
- ImplSubsystems() : Engine::ImplSubsystems
- importMetadata() : Engine::Core::GltfStore
- index() : Engine::Assets::RuntimeTextureDescriptorLease
- init() : Engine::Core::AudioEngine, Engine::Core::SteamAudioBackend, Engine::GameModule, Engine::RenderDoc
- InitializationOrder() : Engine::Exceptions::InitializationOrder
- initializeDebugFunctions() : VulkanHelper
- initializeFunctions() : VulkanHelper
- initializeMeshData() : Engine::Components::Mesh
- initStartupScene() : Engine::EngineKern
- initUI() : Engine::GameModule
- initVulkan() : Engine::EngineKern
- InputBindingScope() : Input::InputBindingScope
- InputManager() : Input::InputManager
- insert() : BidirectionalMap< T, U >
- insertTimer() : Engine::Core::TimerManager
- isActive() : Engine::Components::Camera
- isAlphaMasked() : Engine::Core::MaterialData
- isBuilt() : Engine::Core::AudioFlowGraph
- isCapturing() : Engine::RenderDoc
- isCollisionEnabled() : Engine::Components::CollidableMesh
- isConnected() : Engine::RenderDoc
- isDebugDrawEnabled() : Engine::Components::Collision
- isDebugLogging() : Engine::Components::VrGlider
- isDeclared() : Asset::AssetManager< Key, AssetClass >
- isDescriptorIndexInitialized() : Engine::Assets::RuntimeTexture
- isDestroyingOrDestroyed() : Engine::Entities::Entity
- isDirectChildOf() : Engine::Entities::SceneNode
- isEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- isEventStillValid() : Engine::Core::TimerManager
- isFbColorSpaceSupported() : Engine::Core::ApplicationContext
- isFreezeCulling() : Engine::EngineKern
- isFrozen() : Engine::Components::VrGlider
- isInitialized() : Engine::Core::AudioEngine, Engine::Core::SteamAudioBackend
- isKinematic() : Engine::Components::PhysicsBody
- isLightmapPathValid() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- isLoaded() : Asset::Ref< Key, AssetClass >, Engine::Core::AudioClipStore, Engine::Core::AudioFlowGraph
- isLoading() : Engine::Core::AudioClipStore
- isMaterialInstalled() : Engine::Components::WorldUiSurfaceComponent
- isMeshShaderSupported() : Engine::Core::ApplicationContext
- isMirrorViewMinimized() : Engine::EngineKern
- isPendingDestroy() : Engine::Entities::Entity
- isPlaying() : Engine::Core::AudioEngine, Engine::Core::AudioFlowGraph, Engine::Entities::Entity
- isResident() : Engine::Assets::Textures::TextureHandleRegistry
- isRoot() : Engine::Entities::SceneNode
- isSceneChangePending() : Engine::Core::SceneManager
- isSourceFinished() : Engine::Core::SteamAudioBackend
- isSpatialized() : Engine::Core::AudioFlowGraph
- isStatic() : Engine::Components::PhysicsBody
- isTrigger() : Engine::Components::Collision
- isValid() : Engine::Assets::AssetHandle< Tag >, Engine::Assets::AudioFlowHandle, Engine::Assets::CubemapTexture, Engine::Assets::FlowSettingHandle, Engine::Assets::RuntimeMaterialLease, Engine::Assets::RuntimeTextureDescriptorLease, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >, Engine::Core::AnimationClipStore, Engine::Core::AudioClipStore, Engine::Core::GeometryMeshStore, Engine::Core::GltfStore, Engine::Core::MaterialStore, Engine::Core::SkinStore, Engine::Core::Texture2DStore, Engine::Physics::CollisionHandle, Engine::Physics::CollisionProfileHandle, Engine::Physics::PhysicsBodyHandle, VulkanHelper
- isVisible() : Engine::Components::Mesh
- isWorldMatrixDirty() : Engine::Entities::SceneNode
- isWorldUiActive() : Engine::Components::WidgetComponent