Here is a list of all functions with links to the classes they belong to:
- i -
- ImageBasedLightingResources() : Engine::Rendering::ImageBasedLightingResources
- init() : Engine::Core::AudioEngine, Engine::GameModule
- initAssets() : Engine::EngineKern
- initializeDebugFunctions() : VulkanHelper
- initializeFrameIndices() : Engine::Rendering::Renderer
- initializeFunctions() : VulkanHelper
- initializeGpuBuffers() : Engine::Rendering::Renderer
- initializePlogDebugger() : Engine::EngineKern
- initializeXrSwapchainFormats() : Engine::Rendering::Renderer
- initRenderDoc() : Engine::EngineKern
- initStartupScene() : Engine::EngineKern
- initUI() : Engine::GameModule
- initVulkan() : Engine::EngineKern
- initWindow() : Engine::EngineKern
- insert() : BidirectionalMap< T, U >
- invalidate() : Vulkan::Buffer
- isActive() : Engine::Components::Camera
- isAlphaMasked() : Engine::Core::MaterialData
- isCollisionEnabled() : Engine::Components::CollidableMesh
- isCreated() : Engine::Rendering::SunShadowResources
- isDebugDrawEnabled() : Engine::Components::Collision
- isDebugLogging() : Engine::Components::VrGlider
- isDeclared() : Asset::AssetManager< Key, AssetClass >
- isDescriptorIndexInitialized() : Engine::Assets::RuntimeTexture
- isEnabled() : Engine::Components::DirectionalLight, Engine::Components::VrGlider, Engine::Debug::Rendering::Draw
- isFbColorSpaceSupported() : Engine::Core::ApplicationContext
- isFreezeCulling() : Engine::Rendering::Renderer
- isFrozen() : Engine::Components::VrGlider
- isInitialized() : Engine::Core::AudioEngine
- isInStallRecovery() : Engine::Rendering::Renderer
- isKinematic() : Engine::Components::PhysicsBody
- isLightmapPathValid() : Engine::Assets::Loaders::GltfLoader::VulkanSchneeExtension::LightProperties::LightmapProperties
- isLoaded() : Asset::Ref< Key, AssetClass >
- isMapped() : Vulkan::Buffer
- isMeshShaderSupported() : Engine::Core::ApplicationContext
- isMirrorViewMinimized() : Engine::EngineKern
- isPlaying() : Engine::Core::AudioEngine
- isRoot() : Engine::Entities::SceneNode
- isSceneChangePending() : Engine::Core::SceneManager
- isStatic() : Engine::Components::PhysicsBody
- isTrigger() : Engine::Components::Collision
- isValid() : Engine::Assets::CubemapTexture, Engine::Assets::TextureHandle, Engine::Assets::TypedTextureHandle< Type >, Engine::Rendering::GraphicsPipeline, Vulkan::Buffer, VulkanHelper
- isVertexShaderOnlyMode() : Engine::Rendering::Renderer
- isVisible() : Engine::Components::Mesh
- isWorldMatrixDirty() : Engine::Entities::SceneNode