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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::GameModule, including all inherited members.
| GameModule()=default | Engine::GameModule | |
| getInitialSceneContents() const | Engine::GameModule | virtual |
| getWindow() const | Engine::GameModule | |
| init(GLFWwindow *window) | Engine::GameModule | virtual |
| initUI(GLFWwindow *window) | Engine::GameModule | virtual |
| loadInitialScene() | Engine::GameModule | virtual |
| onDraw(VkCommandBuffer commandBuffer) | Engine::GameModule | virtual |
| postDraw() | Engine::GameModule | virtual |
| postTick() | Engine::GameModule | virtual |
| preDraw() | Engine::GameModule | virtual |
| preTick() | Engine::GameModule | virtual |
| shutdown() | Engine::GameModule | virtual |
| startup() | Engine::GameModule | virtual |
| tick(float deltaTime) | Engine::GameModule | virtual |
| window | Engine::GameModule | private |
| ~GameModule()=default | Engine::GameModule | virtual |