|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
This is the complete list of members for EngineCore::MeshLoaderGltf, including all inherited members.
| getModel(const std::filesystem::path &filePath, tinygltf::Model &model, tinygltf::TinyGLTF &loader) const | EngineCore::MeshLoaderGltf | private |
| getVec2FromMemory(const float *memory, size_t accessIndex) | EngineCore::MeshLoaderGltf | private |
| getVec3FromMemory(const float *memory, size_t accessIndex, bool invert_x=false, bool invert_y=false, bool invert_z=false) | EngineCore::MeshLoaderGltf | private |
| loadMesh(const std::filesystem::path &filePath, std::vector< Vertex > &vertices, std::vector< uint32_t > &indices, std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData) override | EngineCore::MeshLoaderGltf | virtual |
| useDefaultTexture(std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData) | EngineCore::MeshLoaderGltf | |
| ~MeshLoader() | EngineCore::MeshLoader | virtual |