Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::MeshLoaderGltf Member List

This is the complete list of members for EngineCore::MeshLoaderGltf, including all inherited members.

getModel(const std::filesystem::path &filePath, tinygltf::Model &model, tinygltf::TinyGLTF &loader) constEngineCore::MeshLoaderGltfprivate
getVec2FromMemory(const float *memory, size_t accessIndex)EngineCore::MeshLoaderGltfprivate
getVec3FromMemory(const float *memory, size_t accessIndex, bool invert_x=false, bool invert_y=false, bool invert_z=false)EngineCore::MeshLoaderGltfprivate
loadMesh(const std::filesystem::path &filePath, std::vector< Vertex > &vertices, std::vector< uint32_t > &indices, std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData) overrideEngineCore::MeshLoaderGltfvirtual
useDefaultTexture(std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData)EngineCore::MeshLoaderGltf
~MeshLoader()EngineCore::MeshLoadervirtual