3#include "Engine/Component/LogicComponent.h"
4#include "Engine/Asset/AssetHandles.h"
12#include <unordered_map>
Logic(Entities::Scene *owningScene)
Constructs a logic component owned by a scene.
Owns scene entities, actor lifetime, and the scene graph root.
AssetHandle< Texture2DHandleTag > Texture2DHandle
Handle to a file-backed sampled 2D texture.