Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureAssetRef.h
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1#pragma once
2
3#include "Engine/Core/Asset.h"
4
5#include <filesystem>
6
7namespace Engine::Assets
8{
9 class Texture;
10
12} // namespace Engine::Assets
Wrapper for texture data.
Asset::Ref< std::filesystem::path, Texture > TextureAssetRef