Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureAssetRef.h
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1#pragma once
2
3#include "Engine/Core/Asset.h"
5
6#include <filesystem>
7
8namespace Engine::Assets
9{
10 class Texture;
11
13} // namespace Engine::Assets
Non-owning handle to an asset record managed by AssetManager.
Definition Asset.h:180
Wrapper for texture data.
Asset::Ref< Asset::Path, Texture > TextureAssetRef