Vulkan Schnee
0.0.1
High-performance rendering engine
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TextureAssetRef.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine/Core/Asset.h
"
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#include "
Engine/Files/AssetPath.h
"
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#include <filesystem>
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namespace
Engine::Assets
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{
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class
Texture
;
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using
TextureAssetRef
=
Asset::Ref<Asset::Path, Texture>
;
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}
// namespace Engine::Assets
AssetPath.h
Asset.h
Asset::Ref
Non-owning handle to an asset record managed by AssetManager.
Definition
Asset.h:180
Engine::Assets::Texture
Wrapper for texture data.
Definition
TextureAsset.h:17
Engine::Assets
Definition
AnimationAsset.h:48
Engine::Assets::TextureAssetRef
Asset::Ref< Asset::Path, Texture > TextureAssetRef
Definition
TextureAssetRef.h:12
Engine
include
Engine
Texture
TextureAssetRef.h
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