Vulkan Schnee
0.0.1 (22840dc8)
High-performance rendering engine
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TextureAssetRef.h
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#pragma once
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#include "Engine/Core/Asset.h"
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#include "Engine/Files/AssetPath.h"
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#include <filesystem>
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namespace
Engine::Assets
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{
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class
Texture
;
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using
TextureAssetRef
=
Asset::Ref<Asset::Path, Texture>
;
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}
// namespace Engine::Assets
Asset::Ref
Non-owning handle to an asset record managed by AssetManager.
Definition
Asset.h:180
Engine::Assets::Texture
Wrapper for texture data.
Definition
TextureAsset.h:17
Engine::Assets
Definition
AnimationAsset.h:52
Engine::Assets::TextureAssetRef
Asset::Ref< Asset::Path, Texture > TextureAssetRef
Asset reference to a texture loaded from a filesystem path.
Definition
TextureAssetRef.h:15
workspace
magerbeton
gl3-vulkan
code
Engine
include
Engine
Texture
TextureAssetRef.h
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1.14.0