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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Ecs::Transform, including all inherited members.
| getPosition() const | Engine::Ecs::Transform | |
| getRotation() const | Engine::Ecs::Transform | |
| getRotationEuler() const | Engine::Ecs::Transform | |
| getScale() const | Engine::Ecs::Transform | |
| matrix | Engine::Ecs::Transform | |
| setFacing(const glm::vec3 &newFacing) | Engine::Ecs::Transform | |
| setPosition(const glm::vec3 &newPosition) | Engine::Ecs::Transform | |
| setRotation(const glm::vec3 &newRotation) | Engine::Ecs::Transform | |
| setRotation(const glm::quat &newQuaternion) | Engine::Ecs::Transform | |
| setScale(const glm::vec3 &newScale) | Engine::Ecs::Transform | |
| Transform()=default | Engine::Ecs::Transform | |
| Transform(glm::mat4 matrix) | Engine::Ecs::Transform | explicit |
| Transform(glm::vec3 position) | Engine::Ecs::Transform | explicit |
| Transform(glm::quat rotation) | Engine::Ecs::Transform | explicit |
| Transform(glm::vec3 position, glm::quat rotation) | Engine::Ecs::Transform | explicit |
| Transform(glm::vec3 position, glm::eulr rotation, glm::vec3 scale) | Engine::Ecs::Transform | explicit |