Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::Transform Member List

This is the complete list of members for Engine::Ecs::Transform, including all inherited members.

getPosition() constEngine::Ecs::Transform
getRotation() constEngine::Ecs::Transform
getRotationEuler() constEngine::Ecs::Transform
getScale() constEngine::Ecs::Transform
matrixEngine::Ecs::Transform
setFacing(const glm::vec3 &newFacing)Engine::Ecs::Transform
setPosition(const glm::vec3 &newPosition)Engine::Ecs::Transform
setRotation(const glm::vec3 &newRotation)Engine::Ecs::Transform
setRotation(const glm::quat &newQuaternion)Engine::Ecs::Transform
setScale(const glm::vec3 &newScale)Engine::Ecs::Transform
Transform()=defaultEngine::Ecs::Transform
Transform(glm::mat4 matrix)Engine::Ecs::Transformexplicit
Transform(glm::vec3 position)Engine::Ecs::Transformexplicit
Transform(glm::quat rotation)Engine::Ecs::Transformexplicit
Transform(glm::vec3 position, glm::quat rotation)Engine::Ecs::Transformexplicit
Transform(glm::vec3 position, glm::eulr rotation, glm::vec3 scale)Engine::Ecs::Transformexplicit