Here is a list of all functions with links to the classes they belong to:
- u -
- unload() : Asset::AssetBase, Engine::Assets::Audio, Engine::Assets::Material, Engine::Assets::Mesh, Engine::Assets::Texture
- unloadAllData() : Engine::Core::AssetManager
- unloadAssetPayload() : Asset::AssetManager< Key, AssetClass >
- unloadContent() : Engine::Entities::Scene
- unloadRuntimeTextures() : Engine::Core::AssetManager
- unloadScene() : Engine::Core::SceneManager
- unmap() : Vulkan::Buffer
- unregisterCollision() : Engine::Components::PhysicsBody
- unregisterFromBody() : Engine::Components::Collision
- unregisterGameObject() : Engine::Core::SceneManager
- unregisterTexture() : Engine::Core::AssetManager
- unregisterWindTrailEmitter() : Engine::Rendering::Renderer
- update() : Engine::Core::PhysicsEngine, Engine::EngineKern
- updateCpuRenderResources() : Engine::Rendering::Renderer
- updateDescriptorInfos() : Engine::Rendering::ImageBasedLightingResources
- updateEcsComponent() : Engine::Components::PhysicsBody
- updateGlidingVelocity() : Engine::Components::VrGlider
- updateLastSafeLanding() : Engine::Components::VrGlider
- updateLoadingState() : Asset::AssetBase, Engine::Assets::Audio, Engine::Assets::Material, Engine::Assets::Mesh, Engine::Assets::Texture
- updateProjectionMatrix() : Engine::Components::Camera
- updateSunShadowCascades() : Engine::Rendering::Renderer
- updateViewMatrix() : Engine::Rendering::Headset, Engine::Rendering::Renderer
- updateWalkingInput() : Engine::Components::VrGlider
- updateWorldMatrix() : Engine::Entities::SceneNode
- upload() : Vulkan::StagedBuffer
- uploadCascadeData() : Engine::Rendering::SunShadowResources
- uploadData() : Vulkan::Buffer
- uploadDataAtOffset() : Vulkan::Buffer
- uploadDataToExistingBuffer() : VulkanHelper
- uploadFrameData() : Engine::Rendering::Renderer
- uploadGameObjectToMeshletMap() : Engine::Core::SceneManager
- uploadPartial() : Vulkan::StagedBuffer
- usesDedicatedTransferQueue() : Engine::Core::ApplicationContext