Here is a list of all functions with links to the classes they belong to:
- u -
- UnifiedGeometryManager() : EngineCore::UnifiedGeometryManager
- UniqueTestComponent() : EngineCore::UniqueTestComponent
- unload() : Asset::AssetBase, EngineCore::MaterialAsset, EngineCore::MeshAsset, EngineCore::ModelAsset, EngineCore::TextureAsset
- unloadAllData() : EngineCore::AssetManager
- unloadContent() : EngineCore::Scene
- unloadScene() : EngineCore::SceneManager
- unmap() : EngineCore::DataBuffer, EngineCore::VulkanBuffer
- unregisterCollision() : EngineCore::PhysicsBodyComponent
- unregisterFromBody() : EngineCore::CollisionComponent
- unregisterGameObject() : EngineCore::SceneManager
- unregisterMesh() : EngineCore::AssetManager
- unregisterMeshComponent() : EngineCore::Actor
- unregisterShader() : EngineCore::AssetManager
- unregisterTexture() : EngineCore::AssetManager
- update() : EngineCore::DescriptorSetUpdater, EngineCore::Engine, EngineCore::PhysicsEngine
- updateComputeBinningAllocatorDescriptorSets() : EngineCore::RenderProcess
- updateComputeMeshletCullingDescriptorSets() : EngineCore::RenderProcess
- updateComputeMeshletCullingDispatcherDescriptorSets() : EngineCore::RenderProcess
- updateComputeMeshletUnpackingDescriptorSets() : EngineCore::RenderProcess
- updateComputeMeshletUnpackingDispatcherDescriptorSets() : EngineCore::RenderProcess
- updateComputeObjectCullingDescriptorSets() : EngineCore::RenderProcess
- updateComputePrepareDrawDescriptorSets() : EngineCore::RenderProcess
- updateComputeVSBinningAllocatorDescriptorSets() : EngineCore::RenderProcess
- updateComputeVSInstanceUnpackingDescriptorSets() : EngineCore::RenderProcess
- updateComputeVSPrepareDrawDescriptorSets() : EngineCore::RenderProcess
- updateCpuRenderResources() : EngineCore::Renderer
- updateDescriptorSet() : EngineCore::ComputePass
- updateEcsComponent() : EngineCore::PhysicsBodyComponent
- updateEyeViewProjectionMatrices() : EngineCore::RenderProcess
- updateFragmentTime() : EngineCore::RenderProcess
- updateFrustumUBOData() : EngineCore::RenderProcess
- updateHiZMipDescriptorSets() : EngineCore::Renderer
- updateHiZSPDDescriptorSets() : EngineCore::Renderer
- updateHiZViewProjectionData() : EngineCore::RenderProcess
- updateIfDirty() : EngineCore::RenderingDataManager
- updateLoadingState() : Asset::AssetBase, EngineCore::MaterialAsset, EngineCore::MeshAsset, EngineCore::ModelAsset, EngineCore::TextureAsset
- updateLodConfig() : EngineCore::RenderProcess
- updateMeshletDataBuffer() : EngineCore::RenderProcess
- updateMeshRenderingData() : EngineCore::RenderProcess
- updatePrimitiveData() : EngineCore::RenderingDataManager
- updatePrimitiveDataInstanced() : EngineCore::RenderingDataManager
- updateProjectionMatrix() : EngineCore::CameraComponent
- updateRendererDescriptorSets() : EngineCore::RenderProcess
- updateSSBO() : EngineCore::RenderProcess
- updateTransforms() : EngineCore::RenderingDataManager
- updateViewMatrix() : EngineCore::Headset, EngineCore::Renderer
- updateWorldMatrix() : EngineCore::SceneNode
- upload() : EngineCore::VulkanStagedBuffer
- uploadData() : EngineCore::VulkanBuffer
- uploadDataToExistingBuffer() : VulkanHelper
- uploadFrameData() : EngineCore::Renderer
- uploadFrustumUBO() : EngineCore::RenderProcess
- uploadGameObjectToMeshletMap() : EngineCore::SceneManager
- uploadHiZViewProjectionUBO() : EngineCore::RenderProcess
- uploadLodConfigBuffer() : EngineCore::RenderProcess
- uploadMaterialBuffers() : EngineCore::RenderingDataManager
- uploadMeshRenderingStagingData() : EngineCore::RenderProcess
- uploadNewTextures() : EngineCore::RenderProcess
- uploadPartial() : EngineCore::VulkanStagedBuffer
- uploadSSBOStagingBuffer() : EngineCore::RenderProcess
- uploadUniformBufferData() : EngineCore::RenderProcess
- useDefaultTexture() : EngineCore::MeshLoaderGltf
- usesDedicatedTransferQueue() : EngineCore::ApplicationContext
- UuidManager() : EngineCore::UuidManager
- UuidSingleton() : EngineCore::UuidSingleton