| cleanup(Core::AssetManager *assetManager) | Engine::Rendering::WorldUiRenderer | |
| context_ | Engine::Rendering::WorldUiRenderer | private |
| createTargetImages(Target &target) const | Engine::Rendering::WorldUiRenderer | private |
| descriptorPool_ | Engine::Rendering::WorldUiRenderer | private |
| destroyTarget(Target &target, Core::AssetManager *assetManager) const | Engine::Rendering::WorldUiRenderer | private |
| ensureTarget(Components::WidgetComponent &widget, Core::AssetManager &assetManager) | Engine::Rendering::WorldUiRenderer | private |
| ensureWidgetTexture(Components::WidgetComponent &widget, Core::AssetManager &assetManager) | Engine::Rendering::WorldUiRenderer | |
| format_ | Engine::Rendering::WorldUiRenderer | private |
| framesInFlight_ | Engine::Rendering::WorldUiRenderer | private |
| imguiContext_ | Engine::Rendering::WorldUiRenderer | private |
| init(Core::ApplicationContext *context, uint32_t framesInFlight) | Engine::Rendering::WorldUiRenderer | |
| initialized_ | Engine::Rendering::WorldUiRenderer | private |
| operator=(const WorldUiRenderer &)=delete | Engine::Rendering::WorldUiRenderer | |
| pruneInactiveTargets(const std::vector< Components::WidgetComponent * > &activeWidgets, Core::AssetManager &assetManager) | Engine::Rendering::WorldUiRenderer | private |
| renderTarget(VkCommandBuffer commandBuffer, Target &target, uint32_t frameIndex) const | Engine::Rendering::WorldUiRenderer | private |
| renderWidgets(VkCommandBuffer commandBuffer, uint32_t frameIndex, RenderProcess &renderProcess, Core::SceneManager *sceneManager, Core::AssetManager *assetManager) | Engine::Rendering::WorldUiRenderer | |
| sampler_ | Engine::Rendering::WorldUiRenderer | private |
| targets_ | Engine::Rendering::WorldUiRenderer | private |
| transitionTargetsToColorAttachment(VkCommandBuffer commandBuffer, uint32_t frameIndex) | Engine::Rendering::WorldUiRenderer | private |
| transitionTargetsToShaderRead(VkCommandBuffer commandBuffer, uint32_t frameIndex) | Engine::Rendering::WorldUiRenderer | private |
| WorldUiRenderer()=default | Engine::Rendering::WorldUiRenderer | |
| WorldUiRenderer(const WorldUiRenderer &)=delete | Engine::Rendering::WorldUiRenderer | |
| ~WorldUiRenderer() | Engine::Rendering::WorldUiRenderer | |