Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::WorldUiRenderer Member List

This is the complete list of members for Engine::Rendering::WorldUiRenderer, including all inherited members.

cleanup(Core::AssetManager *assetManager)Engine::Rendering::WorldUiRenderer
context_Engine::Rendering::WorldUiRendererprivate
createTargetImages(Target &target) constEngine::Rendering::WorldUiRendererprivate
descriptorPool_Engine::Rendering::WorldUiRendererprivate
destroyTarget(Target &target, Core::AssetManager *assetManager) constEngine::Rendering::WorldUiRendererprivate
ensureTarget(Components::WidgetComponent &widget, Core::AssetManager &assetManager)Engine::Rendering::WorldUiRendererprivate
ensureWidgetTexture(Components::WidgetComponent &widget, Core::AssetManager &assetManager)Engine::Rendering::WorldUiRenderer
format_Engine::Rendering::WorldUiRendererprivate
framesInFlight_Engine::Rendering::WorldUiRendererprivate
imguiContext_Engine::Rendering::WorldUiRendererprivate
init(Core::ApplicationContext *context, uint32_t framesInFlight)Engine::Rendering::WorldUiRenderer
initialized_Engine::Rendering::WorldUiRendererprivate
operator=(const WorldUiRenderer &)=deleteEngine::Rendering::WorldUiRenderer
pruneInactiveTargets(const std::vector< Components::WidgetComponent * > &activeWidgets, Core::AssetManager &assetManager)Engine::Rendering::WorldUiRendererprivate
renderTarget(VkCommandBuffer commandBuffer, Target &target, uint32_t frameIndex) constEngine::Rendering::WorldUiRendererprivate
renderWidgets(VkCommandBuffer commandBuffer, uint32_t frameIndex, RenderProcess &renderProcess, Core::SceneManager *sceneManager, Core::AssetManager *assetManager)Engine::Rendering::WorldUiRenderer
sampler_Engine::Rendering::WorldUiRendererprivate
targets_Engine::Rendering::WorldUiRendererprivate
transitionTargetsToColorAttachment(VkCommandBuffer commandBuffer, uint32_t frameIndex)Engine::Rendering::WorldUiRendererprivate
transitionTargetsToShaderRead(VkCommandBuffer commandBuffer, uint32_t frameIndex)Engine::Rendering::WorldUiRendererprivate
WorldUiRenderer()=defaultEngine::Rendering::WorldUiRenderer
WorldUiRenderer(const WorldUiRenderer &)=deleteEngine::Rendering::WorldUiRenderer
~WorldUiRenderer()Engine::Rendering::WorldUiRenderer