Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::Headset Member List

This is the complete list of members for Engine::Rendering::Headset, including all inherited members.

BeginFrameResult enum nameEngine::Rendering::Headset
beginXrFrame(uint32_t &swapchainImageIndex, Renderer *renderer)Engine::Rendering::Headset
beginXrFrameAfterWait(uint32_t &swapchainImageIndex)Engine::Rendering::Headset
beginXrSession() constEngine::Rendering::Headset
cleanup()Engine::Rendering::Headset
colorBufferEngine::Rendering::Headsetprivate
colorFormat_Engine::Rendering::Headsetprivate
contextEngine::Rendering::Headsetprivate
depthBufferEngine::Rendering::Headsetprivate
endXrFrame()Engine::Rendering::Headset
endXrFrameNoRender()Engine::Rendering::Headset
endXrSession() constEngine::Rendering::Headset
eyeCountEngine::Rendering::Headsetprivate
eyeImageInfosEngine::Rendering::Headsetprivate
eyePosesEngine::Rendering::Headsetprivate
eyeRenderInfosEngine::Rendering::Headsetprivate
eyesEngine::Rendering::Headsetprivate
getColorBufferImage() constEngine::Rendering::Headsetinline
getColorBufferView() constEngine::Rendering::Headsetinline
getColorFormat() constEngine::Rendering::Headsetinline
getDepthBufferImage() constEngine::Rendering::Headsetinline
getDepthBufferView() constEngine::Rendering::Headsetinline
getEyeCount() constEngine::Rendering::Headset
getEyeProjectionMatrix(size_t eyeIndex) constEngine::Rendering::Headset
getEyeResolution(size_t eyeIndex) constEngine::Rendering::Headset
getEyeViewMatrix(size_t eyeIndex) constEngine::Rendering::Headset
getHeadsetLocalOrientation() constEngine::Rendering::Headset
getHeadsetLocalPosition() constEngine::Rendering::Headset
getHeadsetWorldOrientation() constEngine::Rendering::Headset
getHeadsetWorldPosition() constEngine::Rendering::Headset
getIsExitRequested() constEngine::Rendering::Headset
getPlayerPosition() constEngine::Rendering::Headsetinline
getPlayerRotation() constEngine::Rendering::Headsetinline
getRawEyeViewMatrix(size_t eyeIndex) constEngine::Rendering::Headset
getReferenceSpace() constEngine::Rendering::Headset
getRenderPass() constEngine::Rendering::Headset
getRenderTarget(size_t swapchainImageIndex) constEngine::Rendering::Headset
getResolveBufferImage() constEngine::Rendering::Headsetinline
getResolveBufferView() constEngine::Rendering::Headsetinline
getSceneColorFormat() constEngine::Rendering::Headsetinline
getSession() constEngine::Rendering::Headset
getSwapchainImage(size_t swapchainImageIndex) constEngine::Rendering::Headset
getSwapchainRenderTargets()Engine::Rendering::Headset
getViewProjectionMatrix(size_t eyeIndex) constEngine::Rendering::Headset
getXrFrameState() constEngine::Rendering::Headset
Headset(const Core::ApplicationContext *context=nullptr)Engine::Rendering::Headset
isExistRequestedEngine::Rendering::Headsetprivate
lastUpdateTimeEngine::Rendering::Headsetprivate
playerPosition_Engine::Rendering::Headsetprivate
playerRotation_Engine::Rendering::Headsetprivate
requestExitSession()Engine::Rendering::Headset
resolveBufferEngine::Rendering::Headsetprivate
sceneColorFormat_Engine::Rendering::Headsetprivate
setPlayerPosition(const glm::vec3 &position)Engine::Rendering::Headsetinline
setPlayerRotation(const glm::quat &rotation)Engine::Rendering::Headset
swapchainRenderTargetsEngine::Rendering::Headsetprivate
transformPlaySpaceOrientation(const glm::quat &orientation) constEngine::Rendering::Headset
transformPlaySpacePosition(const glm::vec3 &position) constEngine::Rendering::Headset
updateViewMatrix()Engine::Rendering::Headset
vkRenderPassEngine::Rendering::Headsetprivate
waitForXrFrame(Rendering::Renderer *renderer)Engine::Rendering::Headset
xrFrameStateEngine::Rendering::Headsetprivate
xrReferenceSpaceEngine::Rendering::Headsetprivate
xrReferenceSpaceTypeEngine::Rendering::Headsetprivate
xrSessionEngine::Rendering::Headsetprivate
xrSessionStateEngine::Rendering::Headsetprivate
xrSwapchainEngine::Rendering::Headsetprivate
xrViewStateEngine::Rendering::Headsetprivate
xrWaitThreadPool_Engine::Rendering::Headsetprivate
~Headset()Engine::Rendering::Headset