Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Rendering::GraphicsPipeline Member List

This is the complete list of members for Engine::Rendering::GraphicsPipeline, including all inherited members.

bind(VkCommandBuffer commandBuffer) constEngine::Rendering::GraphicsPipeline
contextEngine::Rendering::GraphicsPipelineprivate
deviceEngine::Rendering::GraphicsPipelineprivate
fragShaderNameEngine::Rendering::GraphicsPipelineprivate
getFragShaderName() constEngine::Rendering::GraphicsPipeline
getMeshShaderName() constEngine::Rendering::GraphicsPipeline
getPipelineMaterialData() constEngine::Rendering::GraphicsPipeline
GraphicsPipeline(VkDevice device, VkSampleCountFlagBits multisampling, VkPipelineLayout pipelineLayout, VkRenderPass renderPass, const std::string &meshShaderFilename, const std::string &fragmentShaderFilename, const std::vector< VkVertexInputBindingDescription > &vertexInputBindingDescriptions, const std::vector< VkVertexInputAttributeDescription > &vertexInputAttributeDescriptions, PipelineMaterialPayload pipelineData, std::optional< const MeshShaderSpecializationData * > meshShaderSpecialization=std::nullopt, VkFormat colorFormat=VK_FORMAT_R8G8B8A8_UNORM)Engine::Rendering::GraphicsPipeline
isValid() constEngine::Rendering::GraphicsPipeline
meshShaderNameEngine::Rendering::GraphicsPipelineprivate
multisamplingEngine::Rendering::GraphicsPipelineprivate
operator==(const GraphicsPipeline &other) constEngine::Rendering::GraphicsPipeline
pipelineEngine::Rendering::GraphicsPipelineprivate
pipelineDataEngine::Rendering::GraphicsPipelineprivate
validEngine::Rendering::GraphicsPipelineprivate
~GraphicsPipeline()Engine::Rendering::GraphicsPipeline