Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Entities::SceneNode Member List

This is the complete list of members for Engine::Entities::SceneNode, including all inherited members.

addChild(const std::shared_ptr< SceneNode > &newChild)Engine::Entities::SceneNode
addChildren(std::vector< std::shared_ptr< SceneNode > > newChildren)Engine::Entities::SceneNode
children_Engine::Entities::SceneNodeprivate
clearChildren()Engine::Entities::SceneNode
disableCachingEngine::Entities::SceneNodeprivate
entity_Engine::Entities::SceneNodeprivate
getChildren() constEngine::Entities::SceneNode
getEntity() constEngine::Entities::SceneNode
getLocalTransform()Engine::Entities::SceneNode
getLocalTransform() constEngine::Entities::SceneNode
getWorldMatrix() constEngine::Entities::SceneNode
indexInParent_Engine::Entities::SceneNodeprivate
isRoot() constEngine::Entities::SceneNode
isWorldMatrixDirty() constEngine::Entities::SceneNode
markDirtyRecursive() constEngine::Entities::SceneNode
parent_Engine::Entities::SceneNodeprivate
registerWithEcs()Engine::Entities::SceneNode
registryEngine::Entities::SceneNodeprivate
removeChild(const std::shared_ptr< SceneNode > &child)Engine::Entities::SceneNode
rotateWorld(const glm::vec3 &deltaRotation)Engine::Entities::SceneNode
rotateWorld(const glm::quat &deltaRotation)Engine::Entities::SceneNode
SceneNode(entt::registry &registry, bool disableCaching=false)Engine::Entities::SceneNodeexplicitprotected
setLocalModelMatrix(const glm::mat4 &newModelMatrix)Engine::Entities::SceneNode
setWorldModelMatrix(const glm::mat4 &newModelMatrix)Engine::Entities::SceneNode
setWorldPosition(const glm::vec3 &newLocation)Engine::Entities::SceneNode
setWorldRotation(const glm::vec3 &newRotation)Engine::Entities::SceneNode
setWorldRotation(const glm::quat &newRotation)Engine::Entities::SceneNode
setWorldScale(const glm::vec3 &newScale)Engine::Entities::SceneNode
updateWorldMatrix() constEngine::Entities::SceneNodeprivate
worldMatrixEngine::Entities::SceneNodemutableprivate
~SceneNode()Engine::Entities::SceneNode