Vulkan Schnee
0.0.1
High-performance rendering engine
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Engine::Entities::Scene Member List
This is the complete list of members for
Engine::Entities::Scene
, including all inherited members.
assetManager
Engine::Entities::Scene
protected
cleanup
()
Engine::Entities::Scene
destroyActor
(Entities::Actor *actor)
Engine::Entities::Scene
engine_
Engine::Entities::Scene
protected
entities
Engine::Entities::Scene
private
getAssetManager
() const
Engine::Entities::Scene
getEngine
() const
Engine::Entities::Scene
inline
getEntities
() const
Engine::Entities::Scene
getSceneGraph
() const
Engine::Entities::Scene
inline
getSceneManager
() const
Engine::Entities::Scene
loadContent
()
Engine::Entities::Scene
virtual
postTick
()
Engine::Core::ITickable
inline
virtual
preTick
()
Engine::Core::ITickable
inline
virtual
reserveActorCapacity
(size_t additionalActors)
Engine::Entities::Scene
Scene
()
Engine::Entities::Scene
sceneGraph
Engine::Entities::Scene
private
setAssetManager
(Core::AssetManager *manager)
Engine::Entities::Scene
spawnActor
(const Ecs::Transform &spawnTransform, Args &&... args)
Engine::Entities::Scene
inline
spawnAll
(Scene *scene, const std::filesystem::path &gltfPath)
Engine::Entities::Scene
inline
static
tick
(double deltaTimeSeconds)
Engine::Core::ITickable
inline
virtual
unloadContent
()
Engine::Entities::Scene
virtual
~ITickable
()=default
Engine::Core::ITickable
virtual
~Scene
() override
Engine::Entities::Scene
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1.14.0