Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Entities::Scene Member List

This is the complete list of members for Engine::Entities::Scene, including all inherited members.

assetManagerEngine::Entities::Sceneprotected
assetRegistryEngine::Entities::Sceneprotected
cleanup()Engine::Entities::Scene
destroyActor(Entities::Actor *actor)Engine::Entities::Scene
destroyActorImmediate(Entities::Actor *actor)Engine::Entities::Scene
engine_Engine::Entities::Sceneprotected
entitiesEngine::Entities::Sceneprivate
flushPendingActorDestruction()Engine::Entities::Scene
getAssetManager() constEngine::Entities::Scene
getAssetRegistry() constEngine::Entities::Scene
getEngine() constEngine::Entities::Sceneinline
getEntities() constEngine::Entities::Scene
getSceneGraph() constEngine::Entities::Sceneinline
getSceneManager() constEngine::Entities::Scene
loadContent()Engine::Entities::Scenevirtual
pendingDestroyActors_Engine::Entities::Sceneprivate
postTick()Engine::Core::ITickableinlinevirtual
preTick()Engine::Core::ITickableinlinevirtual
reserveActorCapacity(size_t additionalActors)Engine::Entities::Scene
Scene()Engine::Entities::Scene
sceneGraphEngine::Entities::Sceneprivate
setAssetManager(Core::AssetManager *manager)Engine::Entities::Scene
setAssetRegistry(Core::AssetRegistry *registry)Engine::Entities::Scene
spawnActor(const Ecs::Transform &spawnTransform, Args &&... args)Engine::Entities::Sceneinline
spawnAll(Scene *scene, const std::filesystem::path &gltfPath)Engine::Entities::Sceneinlinestatic
spawnAll(Scene *scene, Assets::GltfHandle gltf)Engine::Entities::Sceneinlinestatic
tick(double deltaTimeSeconds)Engine::Core::ITickableinlinevirtual
unloadContent()Engine::Entities::Scenevirtual
~ITickable()=defaultEngine::Core::ITickablevirtual
~Scene() overrideEngine::Entities::Scene