Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Ecs::TextureAssetPipeline Member List

This is the complete list of members for Engine::Ecs::TextureAssetPipeline, including all inherited members.

assetLoaderPool_Engine::Ecs::TextureAssetPipelineprivate
assetQueue_Engine::Ecs::TextureAssetPipelineprivate
discardPendingWork()Engine::Ecs::TextureAssetPipeline
exrHeaderFutures_Engine::Ecs::TextureAssetPipelineprivate
getPendingCount() constEngine::Ecs::TextureAssetPipelineinline
imageFutures_Engine::Ecs::TextureAssetPipelineprivate
ktx2LoadFutures_Engine::Ecs::TextureAssetPipelineprivate
ktx2Queue_Engine::Ecs::TextureAssetPipelineprivate
loadImageData(bool async=true)Engine::Ecs::TextureAssetPipelineprivate
maxTexturesPerFrame_Engine::Ecs::TextureAssetPipelineprivate
processKtx2Textures(bool async=true)Engine::Ecs::TextureAssetPipelineprivate
renderingDataManager_Engine::Ecs::TextureAssetPipelineprivate
requestExrHeaders(bool async=true)Engine::Ecs::TextureAssetPipelineprivate
retrieveImageData(bool async=true)Engine::Ecs::TextureAssetPipelineprivate
setMaxTexturesPerFrame(size_t max)Engine::Ecs::TextureAssetPipelineinline
setRenderingDataManager(Engine::Core::RenderingDataManager *renderingDataManager)Engine::Ecs::TextureAssetPipelineinline
submitAsset(const std::filesystem::path &asset)Engine::Ecs::TextureAssetPipeline
textureAssetManager_Engine::Ecs::TextureAssetPipelineprivate
TextureAssetPipeline(Assets::TextureAssetManager *textureAssetManager, NamedThreadPool *assetLoaderPool)Engine::Ecs::TextureAssetPipeline
tick(bool async=true)Engine::Ecs::TextureAssetPipeline