Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Engine::Ecs::ModelAssetPipeline Member List

This is the complete list of members for Engine::Ecs::ModelAssetPipeline, including all inherited members.

assetLoaderPoolEngine::Ecs::ModelAssetPipelineprivate
assetManager_Engine::Ecs::ModelAssetPipelineprivate
assetQueue_Engine::Ecs::ModelAssetPipelineprivate
discardPendingWork()Engine::Ecs::ModelAssetPipeline
hasPendingWork() constEngine::Ecs::ModelAssetPipelineinline
loaderEngine::Ecs::ModelAssetPipelineprivate
materialAssetManagerEngine::Ecs::ModelAssetPipelineprivate
materialResultsEngine::Ecs::ModelAssetPipelineprivate
meshAssetManagerEngine::Ecs::ModelAssetPipelineprivate
meshletGenerationFuturesEngine::Ecs::ModelAssetPipelineprivate
modelAssetManagerEngine::Ecs::ModelAssetPipelineprivate
ModelAssetPipeline(Assets::MeshAssetManager *meshAssetManager, Assets::MaterialAssetManager *materialAssetManager, Assets::ModelAssetManager *modelAssetManager, Assets::TextureAssetManager *textureAssetManager, NamedThreadPool *assetLoaderPool, Core::AssetManager *assetManager=nullptr)Engine::Ecs::ModelAssetPipelineexplicit
modelLoadingFutures_Engine::Ecs::ModelAssetPipelineprivate
pendingKtx2Futures_Engine::Ecs::ModelAssetPipelineprivate
pendingMeshletCompletions_Engine::Ecs::ModelAssetPipelineprivate
primitiveDataFuturesEngine::Ecs::ModelAssetPipelineprivate
processKtx2Textures(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
processMaterial(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
processMeshData(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
processModel(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
processSkinData(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
processTextures(Assets::Model *modelAsset, const std::shared_ptr< tinygltf::Model > &model, const std::filesystem::path &modelPath)Engine::Ecs::ModelAssetPipelineprivate
renderingDataManager_Engine::Ecs::ModelAssetPipelineprivate
setRenderingDataManager(Core::RenderingDataManager *renderingDataManager)Engine::Ecs::ModelAssetPipelineinline
setTextureAssetPipeline(TextureAssetPipeline *pipeline)Engine::Ecs::ModelAssetPipelineinline
submitAsset(const std::filesystem::path &asset)Engine::Ecs::ModelAssetPipeline
submitLoadModel(bool async=true)Engine::Ecs::ModelAssetPipelineprivate
takePendingMeshletCompletions()Engine::Ecs::ModelAssetPipeline
textureAssetManagerEngine::Ecs::ModelAssetPipelineprivate
textureAssetPipeline_Engine::Ecs::ModelAssetPipelineprivate
threadPool_Engine::Ecs::ModelAssetPipelineprivate
tick(bool async=true)Engine::Ecs::ModelAssetPipeline