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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Ecs::AudioAssetPipeline, including all inherited members.
| assetLoaderPool_ | Engine::Ecs::AudioAssetPipeline | private |
| assetQueue_ | Engine::Ecs::AudioAssetPipeline | private |
| audioAssetManager_ | Engine::Ecs::AudioAssetPipeline | private |
| AudioAssetPipeline(Assets::AudioAssetManager *audioAssetManager, NamedThreadPool *assetLoaderPool) | Engine::Ecs::AudioAssetPipeline | |
| audioEngine_ | Engine::Ecs::AudioAssetPipeline | private |
| discardPendingWork() | Engine::Ecs::AudioAssetPipeline | |
| getPendingCount() const | Engine::Ecs::AudioAssetPipeline | inline |
| loadFutures_ | Engine::Ecs::AudioAssetPipeline | private |
| maxLoadsPerFrame_ | Engine::Ecs::AudioAssetPipeline | private |
| retrieveDecodedAudio() | Engine::Ecs::AudioAssetPipeline | private |
| setAudioEngine(Core::AudioEngine *engine) | Engine::Ecs::AudioAssetPipeline | inline |
| submitAsset(const std::filesystem::path &asset) | Engine::Ecs::AudioAssetPipeline | |
| submitDecodeJobs() | Engine::Ecs::AudioAssetPipeline | private |
| tick(bool async=true) | Engine::Ecs::AudioAssetPipeline |