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Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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This is the complete list of members for Engine::Ecs::AssetImportPipeline, including all inherited members.
| AssetImportPipeline(Assets::TextureAssetManager *textureAssetManager, Assets::MeshAssetManager *meshAssetManager, Assets::MaterialAssetManager *materialAssetManager, Assets::ModelAssetManager *modelAssetManager, Assets::SkinAssetManager *skinAssetManager, Assets::AnimationAssetManager *animationAssetManager, Assets::AudioAssetManager *audioAssetManager, NamedThreadPool *assetLoaderPool, Core::AssetManager *assetManager=nullptr) | Engine::Ecs::AssetImportPipeline | |
| audioPipeline_ | Engine::Ecs::AssetImportPipeline | private |
| discardPendingWork() | Engine::Ecs::AssetImportPipeline | |
| getAudioAssetPipeline() | Engine::Ecs::AssetImportPipeline | inline |
| getModelAssetPipeline() | Engine::Ecs::AssetImportPipeline | inline |
| getTextureAssetPipeline() | Engine::Ecs::AssetImportPipeline | inline |
| modelPipeline_ | Engine::Ecs::AssetImportPipeline | private |
| setRenderingDataManager(Core::RenderingDataManager *renderingDataManager) | Engine::Ecs::AssetImportPipeline | |
| submitAsset(const std::filesystem::path &asset) | Engine::Ecs::AssetImportPipeline | |
| texturePipeline_ | Engine::Ecs::AssetImportPipeline | private |
| tick(bool async=true) | Engine::Ecs::AssetImportPipeline |