Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Debug::Rendering::Draw Member List

This is the complete list of members for Engine::Debug::Rendering::Draw, including all inherited members.

addLine(const glm::vec3 &start, const glm::vec3 &end, const glm::vec4 &color)Engine::Debug::Rendering::Drawprivatestatic
arrow(const glm::vec3 &origin, const glm::vec3 &direction, const glm::vec4 &color=Colors::White, float headSize=0.1f)Engine::Debug::Rendering::Drawstatic
axes(const glm::vec3 &origin, float size=1.0f)Engine::Debug::Rendering::Drawstatic
beginFrame(Engine::Rendering::RenderProcess *renderProcess)Engine::Debug::Rendering::Drawstatic
box(const glm::vec3 &center, const glm::vec3 &halfExtents, const glm::vec4 &color=Colors::Green)Engine::Debug::Rendering::Drawstatic
box(const glm::mat4 &transform, const glm::vec3 &halfExtents, const glm::vec4 &color=Colors::Green)Engine::Debug::Rendering::Drawstatic
capsule(const glm::mat4 &transform, float radius, float height, const glm::vec4 &color=Colors::Green, int segments=16)Engine::Debug::Rendering::Drawstatic
convexHull(const std::vector< glm::vec3 > &vertices, const glm::mat4 &transform=glm::mat4(1.0f), const glm::vec4 &color=Colors::Cyan)Engine::Debug::Rendering::Drawstatic
currentRenderProcess_Engine::Debug::Rendering::Drawprivatestatic
enabled_Engine::Debug::Rendering::Drawprivatestatic
getLastLineCount()Engine::Debug::Rendering::Drawstatic
getLineCapacity()Engine::Debug::Rendering::Drawstatic
getLineCount()Engine::Debug::Rendering::Drawstatic
isEnabled()Engine::Debug::Rendering::Drawstatic
line(const glm::vec3 &start, const glm::vec3 &end, const glm::vec4 &color=Colors::White)Engine::Debug::Rendering::Drawstatic
point(const glm::vec3 &position, float size=0.05f, const glm::vec4 &color=Colors::White)Engine::Debug::Rendering::Drawstatic
setCurrentRenderProcess(Engine::Rendering::RenderProcess *renderProcess)Engine::Debug::Rendering::Drawstatic
setEnabled(bool enabled)Engine::Debug::Rendering::Drawstatic
sphere(const glm::vec3 &center, float radius, const glm::vec4 &color=Colors::Green, int segments=16)Engine::Debug::Rendering::Drawstatic
triangleMesh(const std::vector< glm::vec3 > &vertices, const std::vector< uint32_t > &indices, const glm::mat4 &transform=glm::mat4(1.0f), const glm::vec4 &color=Colors::Cyan)Engine::Debug::Rendering::Drawstatic
vector(const glm::vec3 &origin, const glm::vec3 &vec, const glm::vec4 &color=Colors::White, float scale=1.0f)Engine::Debug::Rendering::Drawstatic