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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Debug::Rendering::Draw, including all inherited members.
| addLine(const glm::vec3 &start, const glm::vec3 &end, const glm::vec4 &color) | Engine::Debug::Rendering::Draw | privatestatic |
| arrow(const glm::vec3 &origin, const glm::vec3 &direction, const glm::vec4 &color=Colors::White, float headSize=0.1f) | Engine::Debug::Rendering::Draw | static |
| axes(const glm::vec3 &origin, float size=1.0f) | Engine::Debug::Rendering::Draw | static |
| beginFrame(Engine::Rendering::RenderProcess *renderProcess) | Engine::Debug::Rendering::Draw | static |
| box(const glm::vec3 ¢er, const glm::vec3 &halfExtents, const glm::vec4 &color=Colors::Green) | Engine::Debug::Rendering::Draw | static |
| box(const glm::mat4 &transform, const glm::vec3 &halfExtents, const glm::vec4 &color=Colors::Green) | Engine::Debug::Rendering::Draw | static |
| capsule(const glm::mat4 &transform, float radius, float height, const glm::vec4 &color=Colors::Green, int segments=16) | Engine::Debug::Rendering::Draw | static |
| convexHull(const std::vector< glm::vec3 > &vertices, const glm::mat4 &transform=glm::mat4(1.0f), const glm::vec4 &color=Colors::Cyan) | Engine::Debug::Rendering::Draw | static |
| currentRenderProcess_ | Engine::Debug::Rendering::Draw | privatestatic |
| enabled_ | Engine::Debug::Rendering::Draw | privatestatic |
| getLastLineCount() | Engine::Debug::Rendering::Draw | static |
| getLineCapacity() | Engine::Debug::Rendering::Draw | static |
| getLineCount() | Engine::Debug::Rendering::Draw | static |
| isEnabled() | Engine::Debug::Rendering::Draw | static |
| line(const glm::vec3 &start, const glm::vec3 &end, const glm::vec4 &color=Colors::White) | Engine::Debug::Rendering::Draw | static |
| point(const glm::vec3 &position, float size=0.05f, const glm::vec4 &color=Colors::White) | Engine::Debug::Rendering::Draw | static |
| setCurrentRenderProcess(Engine::Rendering::RenderProcess *renderProcess) | Engine::Debug::Rendering::Draw | static |
| setEnabled(bool enabled) | Engine::Debug::Rendering::Draw | static |
| sphere(const glm::vec3 ¢er, float radius, const glm::vec4 &color=Colors::Green, int segments=16) | Engine::Debug::Rendering::Draw | static |
| triangleMesh(const std::vector< glm::vec3 > &vertices, const std::vector< uint32_t > &indices, const glm::mat4 &transform=glm::mat4(1.0f), const glm::vec4 &color=Colors::Cyan) | Engine::Debug::Rendering::Draw | static |
| vector(const glm::vec3 &origin, const glm::vec3 &vec, const glm::vec4 &color=Colors::White, float scale=1.0f) | Engine::Debug::Rendering::Draw | static |