| broadphase | Engine::Core::PhysicsEngine | private |
| collisionConfiguration | Engine::Core::PhysicsEngine | private |
| createBoxShape(const glm::vec3 &halfExtents) | Engine::Core::PhysicsEngine | static |
| createCapsuleShape(float radius, float height) | Engine::Core::PhysicsEngine | static |
| createCompoundShape() | Engine::Core::PhysicsEngine | static |
| createConvexHullShape(const std::vector< glm::vec3 > &vertices) | Engine::Core::PhysicsEngine | static |
| createPlaneShape(const glm::vec3 &surfaceNormal, float distanceFromOrigin) | Engine::Core::PhysicsEngine | static |
| createRigidBody(const Physics::RigidBodyCreateInfo &info) const | Engine::Core::PhysicsEngine | |
| createSphereShape(float radius) | Engine::Core::PhysicsEngine | static |
| createTriangleMeshShape(const std::vector< glm::vec3 > &vertices, const std::vector< uint32_t > &indices, btTriangleMesh *&triangleMeshOut) | Engine::Core::PhysicsEngine | static |
| debugDrawAll() const | Engine::Core::PhysicsEngine | |
| dispatcher | Engine::Core::PhysicsEngine | private |
| dynamicsWorld | Engine::Core::PhysicsEngine | private |
| getDynamicsWorld() const | Engine::Core::PhysicsEngine | |
| onPhysicsComponentDestroyed(entt::registry ®istry, entt::entity entity) | Engine::Core::PhysicsEngine | |
| PhysicsEngine() | Engine::Core::PhysicsEngine | |
| raycastClosest(const glm::vec3 &origin, const glm::vec3 &direction, float maxDistance, Physics::RaycastHit &outHit) const | Engine::Core::PhysicsEngine | |
| removeRigidBody(btRigidBody *body) const | Engine::Core::PhysicsEngine | |
| solver | Engine::Core::PhysicsEngine | private |
| sphereClosest(const glm::vec3 &position, float radius, Physics::RaycastHit &outHit, const btCollisionObject *ignoredObject=nullptr) const | Engine::Core::PhysicsEngine | |
| sphereSweepClosest(const glm::vec3 &from, const glm::vec3 &to, float radius, Physics::RaycastHit &outHit, const btCollisionObject *ignoredObject=nullptr) const | Engine::Core::PhysicsEngine | |
| update(float deltaTimeSeconds) | Engine::Core::PhysicsEngine | |
| ~PhysicsEngine() | Engine::Core::PhysicsEngine | |