Vulkan Schnee
0.0.1
High-performance rendering engine
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Engine::Core::AudioEngine Member List
This is the complete list of members for
Engine::Core::AudioEngine
, including all inherited members.
AudioEngine
()
Engine::Core::AudioEngine
AudioEngine
(const AudioEngine &)=delete
Engine::Core::AudioEngine
cleanup
()
Engine::Core::AudioEngine
cleanupFinishedSounds
()
Engine::Core::AudioEngine
private
engine_
Engine::Core::AudioEngine
private
init
()
Engine::Core::AudioEngine
initialized_
Engine::Core::AudioEngine
private
isInitialized
() const
Engine::Core::AudioEngine
inline
isPlaying
(AudioHandle handle) const
Engine::Core::AudioEngine
nextHandle_
Engine::Core::AudioEngine
private
onAudioLoaded
(Assets::Audio *asset, const std::filesystem::path &path)
Engine::Core::AudioEngine
operator=
(const AudioEngine &)=delete
Engine::Core::AudioEngine
play
(const std::filesystem::path &path, float volume=1.0f, bool loop=false)
Engine::Core::AudioEngine
playingSounds_
Engine::Core::AudioEngine
private
registeredAudio_
Engine::Core::AudioEngine
private
setMasterVolume
(float volume)
Engine::Core::AudioEngine
stop
(AudioHandle handle)
Engine::Core::AudioEngine
stopAll
()
Engine::Core::AudioEngine
~AudioEngine
()
Engine::Core::AudioEngine
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