Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Components::WorldUiSurfaceComponent Member List

This is the complete list of members for Engine::Components::WorldUiSurfaceComponent, including all inherited members.

beginPlay() overrideEngine::Components::WorldUiSurfaceComponentvirtual
canTick() constEngine::Components::Logic
ComponentNameEngine::Components::Logicstatic
drawImGui()Engine::Components::Logicvirtual
drawImGuiName()Engine::Components::Logicvirtual
endPlay()Engine::Components::Logicvirtual
getComponentName() constEngine::Components::Logicvirtual
getMaterialHandle() constEngine::Components::WorldUiSurfaceComponentinline
getOwningEntity() constEngine::Components::Logic
getScene() constEngine::Components::Logicprotected
getSceneManager() constEngine::Components::Logicprotected
hasBegunPlay() constEngine::Components::Logic
hasBegunPlay_Engine::Components::Logicprivate
isMaterialInstalled() constEngine::Components::WorldUiSurfaceComponentinline
IsUniqueEngine::Components::Logicstatic
loggedWaitingForDescriptor_Engine::Components::WorldUiSurfaceComponentprivate
Logic(Entities::Scene *owningScene)Engine::Components::Logicexplicit
Logic(const Entities::SpawnContext &context)Engine::Components::Logicexplicit
materialLease_Engine::Components::WorldUiSurfaceComponentprivate
materialPath_Engine::Components::WorldUiSurfaceComponentprivate
mesh_Engine::Components::WorldUiSurfaceComponentprivate
owningEntity_Engine::Components::Logicprivate
scene_Engine::Components::Logicprivate
setCanTick(bool enable)Engine::Components::Logic
setOwningEntity(Entities::Entity *entity)Engine::Components::Logicprivate
settings_Engine::Components::WorldUiSurfaceComponentprivate
tick(double deltaTime) overrideEngine::Components::WorldUiSurfaceComponentvirtual
tickEnabledEngine::Components::Logicprivate
tryInstallMaterial()Engine::Components::WorldUiSurfaceComponentprivate
widget_Engine::Components::WorldUiSurfaceComponentprivate
WorldUiSurfaceComponent(Entities::Scene *scene, Mesh *mesh, WidgetComponent *widget, Asset::MeshPath materialPath, WorldUiMaterialSettings settings={})Engine::Components::WorldUiSurfaceComponent
~Logic()=defaultEngine::Components::Logicvirtual