Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::VrMovement Member List

This is the complete list of members for Engine::Components::VrMovement, including all inherited members.

beginPlay() overrideEngine::Components::VrMovementvirtual
canTick() constEngine::Components::Logic
ComponentNameEngine::Components::VrMovementstatic
deadZone_Engine::Components::VrMovementprivate
endPlay() overrideEngine::Components::VrMovementvirtual
getComponentName() constEngine::Components::Logicvirtual
getDeadZone() constEngine::Components::VrMovementinline
getHeadsetForwardXZ() constEngine::Components::VrMovementprivate
getMoveSpeed() constEngine::Components::VrMovementinline
getOwningEntity() constEngine::Components::Logic
getScene() constEngine::Components::Logicprotected
getSceneManager() constEngine::Components::Logicprotected
getVerticalSpeed() constEngine::Components::VrMovementinline
hasBegunPlay() constEngine::Components::Logic
hasBegunPlay_Engine::Components::Logicprivate
headset_Engine::Components::VrMovementprivate
inputHandler_Engine::Components::VrMovementprivate
IsUniqueEngine::Components::VrMovementstatic
Logic(Entities::Scene *owningScene)Engine::Components::Logicexplicit
moveSpeed_Engine::Components::VrMovementprivate
owningEntity_Engine::Components::Logicprivate
scene_Engine::Components::Logicprivate
sceneNode_Engine::Components::VrMovementprivate
setCanTick(bool enable)Engine::Components::Logic
setDeadZone(float deadZone)Engine::Components::VrMovementinline
setMoveSpeed(float speed)Engine::Components::VrMovementinline
setOwningEntity(Entities::Entity *entity)Engine::Components::Logicprivate
setVerticalSpeed(float speed)Engine::Components::VrMovementinline
tick(double deltaTime) overrideEngine::Components::VrMovementvirtual
tickEnabledEngine::Components::Logicprivate
verticalSpeed_Engine::Components::VrMovementprivate
VrMovement(Entities::Scene *owningScene, std::shared_ptr< Entities::SceneNode > sceneNode, Rendering::Headset *headset, Input::XrInputHandler *inputHandler)Engine::Components::VrMovement
~Logic()=defaultEngine::Components::Logicvirtual
~VrMovement() override=defaultEngine::Components::VrMovement