Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::Scene Member List

This is the complete list of members for Engine::Components::Scene, including all inherited members.

beginPlay()Engine::Components::Logicvirtual
canTick() constEngine::Components::Logic
componentEngine::Components::Sceneprotected
ComponentNameEngine::Components::Logicstatic
endPlay()Engine::Components::Logicvirtual
getComponentName() constEngine::Components::Logicvirtual
getOwningEntity() constEngine::Components::Logic
getScene() constEngine::Components::Logicprotected
getSceneManager() constEngine::Components::Logicprotected
hasBegunPlay() constEngine::Components::Logic
hasBegunPlay_Engine::Components::Logicprivate
IsUniqueEngine::Components::Logicstatic
Logic(Entities::Scene *owningScene)Engine::Components::Logicexplicit
owningEntity_Engine::Components::Logicprivate
parentComponentEngine::Components::Sceneprotected
Scene(Entities::Scene *scene)Engine::Components::Sceneexplicit
Scene(Entities::Scene *scene, const entt::entity &parent, const glm::mat4 &transform)Engine::Components::Sceneexplicit
Scene(Entities::Scene *scene, const entt::entity &parent, const glm::vec3 &position)Engine::Components::Sceneexplicit
Scene(Entities::Scene *scene, const entt::entity &parent, const glm::vec3 &position, const glm::quat &rotation)Engine::Components::Sceneexplicit
Scene(Entities::Scene *scene, const entt::entity &parent, const glm::vec3 &position, const glm::vec3 &rotation)Engine::Components::Sceneexplicit
Scene(Entities::Scene *scene, const entt::entity &parent, const glm::vec3 &position, const glm::quat &rotation, const glm::vec3 &scale)Engine::Components::Sceneexplicit
scene_Engine::Components::Logicprivate
setCanTick(bool enable)Engine::Components::Logic
setOwningEntity(Entities::Entity *entity)Engine::Components::Logicprivate
setParent(const entt::entity &parent)Engine::Components::Sceneprivate
tick(double deltaTime)Engine::Components::Logicvirtual
tickEnabledEngine::Components::Logicprivate
transformComponentEngine::Components::Sceneprotected
~Logic()=defaultEngine::Components::Logicvirtual