Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::PhysicsBody Member List

This is the complete list of members for Engine::Components::PhysicsBody, including all inherited members.

beginPlay() overrideEngine::Components::PhysicsBodyvirtual
canTick() constEngine::Components::Logic
collisions_Engine::Components::PhysicsBodyprivate
ComponentNameEngine::Components::PhysicsBodystatic
compoundShape_Engine::Components::PhysicsBodyprivate
createRigidBody()Engine::Components::PhysicsBodyprivate
debugDraw() constEngine::Components::PhysicsBody
destroyRigidBody()Engine::Components::PhysicsBodyprivate
endPlay() overrideEngine::Components::PhysicsBodyvirtual
entity_Engine::Components::PhysicsBodyprivate
friction_Engine::Components::PhysicsBodyprivate
getAngularVelocity() constEngine::Components::PhysicsBody
getComponentName() constEngine::Components::Logicvirtual
getDynamicsWorld() constEngine::Components::PhysicsBody
getFriction() constEngine::Components::PhysicsBodyinline
getLinearVelocity() constEngine::Components::PhysicsBody
getMass() constEngine::Components::PhysicsBodyinline
getOwningEntity() constEngine::Components::Logic
getPhysicsEngine() constEngine::Components::PhysicsBodyprivate
getRestitution() constEngine::Components::PhysicsBodyinline
getRigidBody() constEngine::Components::PhysicsBodyinline
getScene() constEngine::Components::Logicprotected
getSceneManager() constEngine::Components::Logicprotected
hasBegunPlay() constEngine::Components::Logic
hasBegunPlay_Engine::Components::Logicprivate
isInitialized_Engine::Components::PhysicsBodyprivate
isKinematic() constEngine::Components::PhysicsBodyinline
isKinematic_Engine::Components::PhysicsBodyprivate
isStatic() constEngine::Components::PhysicsBodyinline
isStatic_Engine::Components::PhysicsBodyprivate
IsUniqueEngine::Components::PhysicsBodystatic
Logic(Entities::Scene *owningScene)Engine::Components::Logicexplicit
markShapeDirty()Engine::Components::PhysicsBody
mass_Engine::Components::PhysicsBodyprivate
owningEntity_Engine::Components::Logicprivate
PhysicsBody(Entities::Scene *scene, entt::entity entity, std::shared_ptr< Entities::SceneNode > sceneNode)Engine::Components::PhysicsBody
previousCollisions_Engine::Components::PhysicsBodyprivate
processCollisions()Engine::Components::PhysicsBody
rebuildCollisionShape()Engine::Components::PhysicsBodyprivate
rebuildIfDirty()Engine::Components::PhysicsBody
registerCollision(Components::Collision *collision)Engine::Components::PhysicsBody
restitution_Engine::Components::PhysicsBodyprivate
rigidBody_Engine::Components::PhysicsBodyprivate
scene_Engine::Components::Logicprivate
sceneNode_Engine::Components::PhysicsBodyprivate
setAngularVelocity(const glm::vec3 &velocity)Engine::Components::PhysicsBody
setCanTick(bool enable)Engine::Components::Logic
setFriction(float friction)Engine::Components::PhysicsBody
setKinematic(bool kinematic)Engine::Components::PhysicsBody
setLinearVelocity(const glm::vec3 &velocity)Engine::Components::PhysicsBody
setMass(float mass)Engine::Components::PhysicsBody
setOwningEntity(Entities::Entity *entity)Engine::Components::Logicprivate
setRestitution(float restitution)Engine::Components::PhysicsBody
setStatic(bool isStatic)Engine::Components::PhysicsBody
shapeDirty_Engine::Components::PhysicsBodyprivate
teleport(const glm::vec3 &position)Engine::Components::PhysicsBody
teleport(const glm::vec3 &position, const glm::quat &rotation)Engine::Components::PhysicsBody
tick(double deltaTime)Engine::Components::Logicvirtual
tickEnabledEngine::Components::Logicprivate
unregisterCollision(Components::Collision *collision)Engine::Components::PhysicsBody
updateEcsComponent()Engine::Components::PhysicsBodyprivate
~Logic()=defaultEngine::Components::Logicvirtual
~PhysicsBody() overrideEngine::Components::PhysicsBody