Vulkan Schnee
0.0.1
High-performance rendering engine
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Engine::Components::Logic Member List
This is the complete list of members for
Engine::Components::Logic
, including all inherited members.
beginPlay
()
Engine::Components::Logic
virtual
canTick
() const
Engine::Components::Logic
ComponentName
Engine::Components::Logic
static
drawImGui
()
Engine::Components::Logic
virtual
drawImGuiName
()
Engine::Components::Logic
virtual
endPlay
()
Engine::Components::Logic
virtual
getComponentName
() const
Engine::Components::Logic
virtual
getOwningEntity
() const
Engine::Components::Logic
getScene
() const
Engine::Components::Logic
protected
getSceneManager
() const
Engine::Components::Logic
protected
hasBegunPlay
() const
Engine::Components::Logic
hasBegunPlay_
Engine::Components::Logic
private
IsUnique
Engine::Components::Logic
static
Logic
(Entities::Scene *owningScene)
Engine::Components::Logic
explicit
Logic
(const Entities::SpawnContext &context)
Engine::Components::Logic
explicit
owningEntity_
Engine::Components::Logic
private
scene_
Engine::Components::Logic
private
setCanTick
(bool enable)
Engine::Components::Logic
setOwningEntity
(Entities::Entity *entity)
Engine::Components::Logic
private
tick
(double deltaTime)
Engine::Components::Logic
virtual
tickEnabled
Engine::Components::Logic
private
~Logic
()=default
Engine::Components::Logic
virtual
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