Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Components::DirectionalLight Member List

This is the complete list of members for Engine::Components::DirectionalLight, including all inherited members.

angularDiameterDegrees_Engine::Components::DirectionalLightprivate
beginPlay() overrideEngine::Components::DirectionalLightvirtual
canTick() constEngine::Components::Logic
castsShadows() constEngine::Components::DirectionalLightinline
castsShadows_Engine::Components::DirectionalLightprivate
clearDirectionOverride()Engine::Components::DirectionalLight
color_Engine::Components::DirectionalLightprivate
ComponentNameEngine::Components::DirectionalLightstatic
DirectionalLight(Entities::Scene *owningScene, const glm::vec3 &color=glm::vec3(1.0f), float intensity=1.0f, bool castsShadows=true, float angularDiameterDegrees=0.53f)Engine::Components::DirectionalLightexplicit
directionOverride_Engine::Components::DirectionalLightprivate
enabled_Engine::Components::DirectionalLightprivate
endPlay() overrideEngine::Components::DirectionalLightvirtual
getAngularDiameterDegrees() constEngine::Components::DirectionalLightinline
getColor() constEngine::Components::DirectionalLightinline
getComponentName() const overrideEngine::Components::DirectionalLightinlinevirtual
getDirectionOverride() constEngine::Components::DirectionalLightinline
getIntensity() constEngine::Components::DirectionalLightinline
getOwningEntity() constEngine::Components::Logic
getScene() constEngine::Components::Logicprotected
getSceneManager() constEngine::Components::Logicprotected
hasBegunPlay() constEngine::Components::Logic
hasBegunPlay_Engine::Components::Logicprivate
hasDirectionOverride() constEngine::Components::DirectionalLightinline
hasDirectionOverride_Engine::Components::DirectionalLightprivate
intensity_Engine::Components::DirectionalLightprivate
isEnabled() constEngine::Components::DirectionalLightinline
IsUniqueEngine::Components::DirectionalLightstatic
Logic(Entities::Scene *owningScene)Engine::Components::Logicexplicit
owningEntity_Engine::Components::Logicprivate
scene_Engine::Components::Logicprivate
setAngularDiameterDegrees(float angularDiameterDegrees)Engine::Components::DirectionalLight
setCanTick(bool enable)Engine::Components::Logic
setCastsShadows(bool castsShadows)Engine::Components::DirectionalLight
setColor(const glm::vec3 &color)Engine::Components::DirectionalLight
setDirectionOverride(const glm::vec3 &direction)Engine::Components::DirectionalLight
setEnabled(bool enabled)Engine::Components::DirectionalLight
setIntensity(float intensity)Engine::Components::DirectionalLight
setOwningEntity(Entities::Entity *entity)Engine::Components::Logicprivate
syncEcsData() constEngine::Components::DirectionalLightprivate
tick(double deltaTime)Engine::Components::Logicvirtual
tickEnabledEngine::Components::Logicprivate
~Logic()=defaultEngine::Components::Logicvirtual