Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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Engine::Assets::Textures::TextureHandleRegistry Member List

This is the complete list of members for Engine::Assets::Textures::TextureHandleRegistry, including all inherited members.

clear()Engine::Assets::Textures::TextureHandleRegistry
entries_Engine::Assets::Textures::TextureHandleRegistryprivate
getHandleCount() constEngine::Assets::Textures::TextureHandleRegistry
getIdentityForHandle(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
getOrCreateHandle(const std::filesystem::path &path)Engine::Assets::Textures::TextureHandleRegistryinline
getOrCreateHandle(const std::filesystem::path &path, TextureType type)Engine::Assets::Textures::TextureHandleRegistry
getOrCreateHandleImpl(const std::filesystem::path &path, TextureType type)Engine::Assets::Textures::TextureHandleRegistryprivate
getPathForHandle(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
getTextureType(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
getTextureTypeForPath(const std::filesystem::path &path) constEngine::Assets::Textures::TextureHandleRegistry
identityToHandleId_Engine::Assets::Textures::TextureHandleRegistryprivate
isResident(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
mutex_Engine::Assets::Textures::TextureHandleRegistrymutableprivate
onTextureLoaded(const std::filesystem::path &path, TextureType type, RuntimeTexture *texture, uint32_t descriptorIndex)Engine::Assets::Textures::TextureHandleRegistry
onTextureLoaded(const TextureIdentityKey &identity, RuntimeTexture *texture, uint32_t descriptorIndex)Engine::Assets::Textures::TextureHandleRegistry
onTextureLoaded(const std::filesystem::path &path, RuntimeTexture *texture, uint32_t descriptorIndex)Engine::Assets::Textures::TextureHandleRegistry
onTextureUnloaded(const std::filesystem::path &path)Engine::Assets::Textures::TextureHandleRegistry
onTextureUnloaded(const std::filesystem::path &path, TextureType type)Engine::Assets::Textures::TextureHandleRegistry
operator=(const TextureHandleRegistry &)=deleteEngine::Assets::Textures::TextureHandleRegistry
operator=(TextureHandleRegistry &&)=deleteEngine::Assets::Textures::TextureHandleRegistry
pathToHandleIds_Engine::Assets::Textures::TextureHandleRegistryprivate
resolveDescriptorIndex(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
resolveDescriptorSlot(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
resolveTexture(TextureHandle handle) constEngine::Assets::Textures::TextureHandleRegistry
setDescriptorSlot(TextureHandle handle, uint32_t descriptorIndex)Engine::Assets::Textures::TextureHandleRegistry
TextureHandleRegistry()=defaultEngine::Assets::Textures::TextureHandleRegistry
TextureHandleRegistry(const TextureHandleRegistry &)=deleteEngine::Assets::Textures::TextureHandleRegistry
TextureHandleRegistry(TextureHandleRegistry &&)=deleteEngine::Assets::Textures::TextureHandleRegistry
~TextureHandleRegistry()=defaultEngine::Assets::Textures::TextureHandleRegistry