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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Assets::TextureHandle, including all inherited members.
| getId() const | Engine::Assets::TextureHandle | inline |
| getType() const | Engine::Assets::TextureHandle | inline |
| id_ | Engine::Assets::TextureHandle | private |
| INVALID_ID | Engine::Assets::TextureHandle | static |
| isValid() const | Engine::Assets::TextureHandle | inline |
| operator!=(const TextureHandle &other) const | Engine::Assets::TextureHandle | inline |
| operator==(const TextureHandle &other) const | Engine::Assets::TextureHandle | inline |
| TextureHandle()=default | Engine::Assets::TextureHandle | |
| TextureHandle(uint32_t id, TextureType type) | Engine::Assets::TextureHandle | inline |
| type_ | Engine::Assets::TextureHandle | private |