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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Assets::Texture, including all inherited members.
| AssetBase(bool initializeDefaultEntity=false) | Asset::AssetBase | inlineexplicit |
| data | Asset::AssetBase | protected |
| getEntity() const | Asset::AssetBase | inline |
| getLoadingState() | Asset::AssetBase | inline |
| loadingState | Asset::AssetBase | protected |
| mainRegistry | Asset::AssetBase | protected |
| requestLoad() | Asset::AssetBase | inline |
| setImage(tinygltf::Image &&image) | Engine::Assets::Texture | |
| Texture(bool initEcsData=false) | Engine::Assets::Texture | explicit |
| unload() override | Engine::Assets::Texture | virtual |
| updateLoadingState() override | Engine::Assets::Texture | virtual |
| ~AssetBase() | Asset::AssetBase | inlinevirtual |
| ~Texture() override=default | Engine::Assets::Texture |