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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Assets::Skin, including all inherited members.
| armatureTransform_ | Engine::Assets::Skin | |
| buildNameIndex() | Engine::Assets::Skin | inline |
| findJointByName(const std::string &name) const | Engine::Assets::Skin | inline |
| getBoneCount() const | Engine::Assets::Skin | inline |
| getJoint(uint32_t index) const | Engine::Assets::Skin | inline |
| getJoints() const | Engine::Assets::Skin | inline |
| getSkeletonRootIndex() const | Engine::Assets::Skin | inline |
| jointNameMap_ | Engine::Assets::Skin | private |
| joints_ | Engine::Assets::Skin | |
| skeletonRootIndex_ | Engine::Assets::Skin | |
| Skin()=default | Engine::Assets::Skin |