Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Mesh Member List

This is the complete list of members for Engine::Assets::Mesh, including all inherited members.

AssetBase(bool initializeDefaultEntity=false)Asset::AssetBaseinlineexplicit
dataAsset::AssetBaseprotected
getEntity() constAsset::AssetBaseinline
getLoadingState()Asset::AssetBaseinline
getMeshPrimitiveData()Engine::Assets::Mesh
loadingStateAsset::AssetBaseprotected
mainRegistryAsset::AssetBaseprotected
Mesh(bool initEcsData=false)Engine::Assets::Mesh
requestLoad()Asset::AssetBaseinline
unload() overrideEngine::Assets::Meshvirtual
updateLoadingState() overrideEngine::Assets::Meshprotectedvirtual
~AssetBase()Asset::AssetBaseinlinevirtual