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Vulkan Schnee 0.0.1
High-performance rendering engine
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This is the complete list of members for Engine::Assets::Animation, including all inherited members.
| Animation() | Engine::Assets::Animation | |
| AssetBase(bool initializeDefaultEntity=false) | Asset::AssetBase | inlineexplicit |
| channels_ | Engine::Assets::Animation | |
| data | Asset::AssetBase | protected |
| duration_ | Engine::Assets::Animation | |
| getChannels() const | Engine::Assets::Animation | inline |
| getDuration() const | Engine::Assets::Animation | inline |
| getEntity() const | Asset::AssetBase | |
| getLoadingState() | Asset::AssetBase | |
| getName() const | Engine::Assets::Animation | inline |
| loadingState | Asset::AssetBase | protected |
| mainRegistry | Asset::AssetBase | protected |
| name_ | Engine::Assets::Animation | |
| requestLoad() | Asset::AssetBase | |
| sample(uint32_t channelIndex, float time, glm::vec3 &outTranslation, glm::quat &outRotation, glm::vec3 &outScale) const | Engine::Assets::Animation | |
| unload() | Asset::AssetBase | virtual |
| updateLoadingState() | Asset::AssetBase | inlineprotectedvirtual |
| ~AssetBase() | Asset::AssetBase | virtual |