Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine::Assets::Animation Member List

This is the complete list of members for Engine::Assets::Animation, including all inherited members.

Animation()Engine::Assets::Animation
AssetBase(bool initializeDefaultEntity=false)Asset::AssetBaseinlineexplicit
channels_Engine::Assets::Animation
dataAsset::AssetBaseprotected
duration_Engine::Assets::Animation
getChannels() constEngine::Assets::Animationinline
getDuration() constEngine::Assets::Animationinline
getEntity() constAsset::AssetBase
getLoadingState()Asset::AssetBase
getName() constEngine::Assets::Animationinline
loadingStateAsset::AssetBaseprotected
mainRegistryAsset::AssetBaseprotected
name_Engine::Assets::Animation
requestLoad()Asset::AssetBase
sample(uint32_t channelIndex, float time, glm::vec3 &outTranslation, glm::quat &outRotation, glm::vec3 &outScale) constEngine::Assets::Animation
unload()Asset::AssetBasevirtual
updateLoadingState()Asset::AssetBaseinlineprotectedvirtual
~AssetBase()Asset::AssetBasevirtual