This is the complete list of members for EngineCore::TextureAssetManager, including all inherited members.
| add(std::filesystem::path path, TextureAsset *asset) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| AssetManager()=default | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| assets | Asset::AssetManager< std::filesystem::path, TextureAsset > | private |
| clear() | Asset::AssetManager< std::filesystem::path, TextureAsset > | virtual |
| declare(std::filesystem::path path, Args &&... args) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| exists(std::filesystem::path path) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| forEachAsset(Func &&func) const | Asset::AssetManager< std::filesystem::path, TextureAsset > | inline |
| getAsset(const std::filesystem::path &path) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| getAssetLoadingState(const std::filesystem::path &path) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| isDeclared(std::filesystem::path path) | Asset::AssetManager< std::filesystem::path, TextureAsset > | |
| TextureAssetManager() | EngineCore::TextureAssetManager | |
| ~AssetManager()=default | Asset::AssetManager< std::filesystem::path, TextureAsset > | virtual |