Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
EngineCore::MovableDiffuseShaderMaterialData Member List

This is the complete list of members for EngineCore::MovableDiffuseShaderMaterialData, including all inherited members.

ambient_termEngineCore::MovableDiffuseShaderMaterialDataprivate
ambient_term1() constEngineCore::MovableDiffuseShaderMaterialDatainline
base_color_factor() constEngineCore::MovableDiffuseShaderMaterialDatainline
base_color_texture_index() constEngineCore::MovableDiffuseShaderMaterialDatainline
baseColorFactorEngineCore::MovableDiffuseShaderMaterialDataprivate
baseColorTextureIndexEngineCore::MovableDiffuseShaderMaterialDataprivate
debug_modeEngineCore::MovableDiffuseShaderMaterialDataprivate
debug_mode1() constEngineCore::MovableDiffuseShaderMaterialDatainline
emissive_factor() constEngineCore::MovableDiffuseShaderMaterialDatainline
emissive_texture_index() constEngineCore::MovableDiffuseShaderMaterialDatainline
emissiveFactorEngineCore::MovableDiffuseShaderMaterialDataprivate
emissiveTextureIndexEngineCore::MovableDiffuseShaderMaterialDataprivate
lightmap_texture_index() constEngineCore::MovableDiffuseShaderMaterialDatainline
lightmapTextureIndexEngineCore::MovableDiffuseShaderMaterialDataprivate
metallic_factor() constEngineCore::MovableDiffuseShaderMaterialDatainline
metallicFactorEngineCore::MovableDiffuseShaderMaterialDataprivate
MovableDiffuseShaderMaterialData()EngineCore::MovableDiffuseShaderMaterialDatainline
MovableDiffuseShaderMaterialData(uint32_t base_color_texture_index, const glm::vec4 &base_color_factor, float sh_scale, float ambient_term, uint32_t debug_mode, uint32_t tone_mapping)EngineCore::MovableDiffuseShaderMaterialDatainline
normal_scale() constEngineCore::MovableDiffuseShaderMaterialDatainline
normal_texture_index() constEngineCore::MovableDiffuseShaderMaterialDatainline
normalScaleEngineCore::MovableDiffuseShaderMaterialDataprivate
normalTextureIndexEngineCore::MovableDiffuseShaderMaterialDataprivate
roughness_factor() constEngineCore::MovableDiffuseShaderMaterialDatainline
roughness_metallic_texture_index() constEngineCore::MovableDiffuseShaderMaterialDatainline
roughnessFactorEngineCore::MovableDiffuseShaderMaterialDataprivate
roughnessMetallicTextureIndexEngineCore::MovableDiffuseShaderMaterialDataprivate
setEmissiveFactor(const glm::vec3 &factor)EngineCore::MovableDiffuseShaderMaterialDatainline
setEmissiveTextureIndex(uint32_t index)EngineCore::MovableDiffuseShaderMaterialDatainline
setLightmapTextureIndex(uint32_t index)EngineCore::MovableDiffuseShaderMaterialDatainline
setMetallicFactor(float factor)EngineCore::MovableDiffuseShaderMaterialDatainline
setNormalScale(float scale)EngineCore::MovableDiffuseShaderMaterialDatainline
setNormalTextureIndex(uint32_t index)EngineCore::MovableDiffuseShaderMaterialDatainline
setRoughnessFactor(float factor)EngineCore::MovableDiffuseShaderMaterialDatainline
setRoughnessMetallicTextureIndex(uint32_t index)EngineCore::MovableDiffuseShaderMaterialDatainline
sh_scaleEngineCore::MovableDiffuseShaderMaterialDataprivate
sh_scale1() constEngineCore::MovableDiffuseShaderMaterialDatainline
tone_mappingEngineCore::MovableDiffuseShaderMaterialDataprivate
tone_mapping1() constEngineCore::MovableDiffuseShaderMaterialDatainline