| beginPlay() override | EngineCore::MeshComponent | virtual |
| canTick() const | EngineCore::LogicComponent | |
| componentEntity | EngineCore::MeshComponent | private |
| endPlay() override | EngineCore::MeshComponent | virtual |
| getLocalTransform() const | EngineCore::MeshComponent | |
| getMaterialNames() const | EngineCore::MeshComponent | |
| getMeshAsset() const | EngineCore::MeshComponent | |
| getOwningEntity() const | EngineCore::LogicComponent | |
| getScene() const | EngineCore::LogicComponent | protected |
| getSceneManager() const | EngineCore::LogicComponent | protected |
| getWorldTransform() const | EngineCore::MeshComponent | |
| IsUnique | EngineCore::LogicComponent | static |
| isVisible() const | EngineCore::MeshComponent | |
| LogicComponent(Scene *owningScene) | EngineCore::LogicComponent | explicit |
| MeshComponent(Scene *owningScene, entt::entity &actor, Asset::Path asset, std::shared_ptr< SceneNode > sceneNode, bool isVisible_=true, const std::string &name_="game object") | EngineCore::MeshComponent | |
| MeshComponent(Scene *owningScene, entt::entity &actor, Asset::Path asset, std::shared_ptr< SceneNode > sceneNode, RenderingDataManager *renderingDataManager, bool isVisible_=true, const std::string &name_="game object") | EngineCore::MeshComponent | |
| name | EngineCore::MeshComponent | private |
| owningEntity_ | EngineCore::LogicComponent | private |
| renderingDataManager_ | EngineCore::MeshComponent | private |
| scene | EngineCore::LogicComponent | private |
| sceneNode | EngineCore::MeshComponent | private |
| setCanTick(bool enable) | EngineCore::LogicComponent | |
| setOwningEntity(Entity *entity) | EngineCore::LogicComponent | private |
| staticMeshData | EngineCore::MeshComponent | private |
| tick(double deltaTime) | EngineCore::LogicComponent | virtual |
| tickEnabled | EngineCore::LogicComponent | private |
| visible | EngineCore::MeshComponent | private |
| ~LogicComponent()=default | EngineCore::LogicComponent | virtual |
| ~MeshComponent() override=default | EngineCore::MeshComponent | |