Vulkan Schnee 0.0.1
High-performance rendering engine
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Ecs::ModelAssetPipeline Member List

This is the complete list of members for Ecs::ModelAssetPipeline, including all inherited members.

assetLoaderPoolEcs::ModelAssetPipelineprivate
assetManager_Ecs::ModelAssetPipelineprivate
assetQueueEcs::ModelAssetPipelineprivate
EngineCore::AssetManager classEcs::ModelAssetPipelinefriend
EngineCore::Engine classEcs::ModelAssetPipelinefriend
loaderEcs::ModelAssetPipelineprivate
materialAssetManagerEcs::ModelAssetPipelineprivate
materialFuturesEcs::ModelAssetPipelineprivate
meshAssetManagerEcs::ModelAssetPipelineprivate
meshletGenerationFuturesEcs::ModelAssetPipelineprivate
modelAssetManagerEcs::ModelAssetPipelineprivate
ModelAssetPipeline(EngineCore::MeshAssetManager *meshAssetManager, EngineCore::MaterialAssetManager *materialAssetManager, EngineCore::ModelAssetManager *modelAssetManager, EngineCore::TextureAssetManager *textureAssetManager, NamedThreadPool *assetLoaderPool, EngineCore::AssetManager *assetManager=nullptr)Ecs::ModelAssetPipelineexplicit
modelLoadingFuturesEcs::ModelAssetPipelineprivate
pendingMeshletCompletions_Ecs::ModelAssetPipelineprivate
primitiveDataFuturesEcs::ModelAssetPipelineprivate
processMaterial(bool async=true)Ecs::ModelAssetPipelineprivate
processMeshData(bool async=true)Ecs::ModelAssetPipelineprivate
processModel(bool async=true)Ecs::ModelAssetPipelineprivate
processTextures(EngineCore::ModelAsset *modelAsset, const std::filesystem::path &modelPath)Ecs::ModelAssetPipelineprivate
renderingDataManagerEcs::ModelAssetPipelineprivate
setRenderingDataManager(EngineCore::RenderingDataManager *rdm)Ecs::ModelAssetPipelineinline
submitAsset(const std::filesystem::path &asset)Ecs::ModelAssetPipeline
submitLoadModel(bool async=true)Ecs::ModelAssetPipelineprivate
takePendingMeshletCompletions()Ecs::ModelAssetPipeline
textureAssetManagerEcs::ModelAssetPipelineprivate
threadPoolEcs::ModelAssetPipelineprivate
tick(bool async=true)Ecs::ModelAssetPipeline