Vulkan Schnee 0.0.1
High-performance rendering engine
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Overview

The idea was to use an existing light baker of another software. When I thought about how to solve the editor the idea was to use a software which already has existing editing capabilities. I did not want to write everything from scratch. Therefore, the Vulkan Schnee Blender Extensions were born.

The main concept is that everything can be configured from blender and exported via gltf. This means that shaders or hitboxes (WIP) can be set from the editor and be exported to the engine for rendering.

There are two blender extensions: