Vulkan Schnee
0.0.1 (22840dc8)
High-performance rendering engine
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SkinAssetRef.h
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#pragma once
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#include "Engine/Core/Asset.h"
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#include "Engine/Files/AssetPath.h"
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namespace
Engine::Assets
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{
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class
Skin
;
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using
SkinAssetRef
=
Asset::Ref<Asset::MeshPath, Skin>
;
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}
// namespace Engine::Assets
Asset::Ref
Non-owning handle to an asset record managed by AssetManager.
Definition
Asset.h:180
Engine::Assets::Skin
Skeleton definition loaded from glTF skin data.
Definition
SkinAsset.h:30
Engine::Assets
Definition
AnimationAsset.h:52
Engine::Assets::SkinAssetRef
Asset::Ref< Asset::MeshPath, Skin > SkinAssetRef
Asset reference to skin binding data loaded from a mesh asset path.
Definition
SkinAssetRef.h:13
workspace
magerbeton
gl3-vulkan
code
Engine
include
Engine
Animation
SkinAssetRef.h
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1.14.0