Vulkan Schnee 0.0.1
High-performance rendering engine
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SkinAssetRef.h
Go to the documentation of this file.
1#pragma once
2
3#include "Engine/Core/Asset.h"
5
6namespace Engine::Assets
7{
8 class Skin;
9
11} // namespace Engine::Assets
Non-owning handle to an asset record managed by AssetManager.
Definition Asset.h:180
Skeleton definition loaded from glTF skin data.
Definition SkinAsset.h:30
Asset::Ref< Asset::MeshPath, Skin > SkinAssetRef