Vulkan Schnee
0.0.1
High-performance rendering engine
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Random.h
Go to the documentation of this file.
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#pragma once
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#include <random>
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namespace
Math
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{
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inline
std::mt19937&
randomEngine
()
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{
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static
thread_local
std::mt19937 engine( std::random_device{}() );
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return
engine;
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}
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inline
int
randomInt
(
int
min,
int
max )
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{
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std::uniform_int_distribution<int> distribution( min, max );
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return
distribution(
randomEngine
() );
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}
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inline
float
randomFloat
(
float
min,
float
max )
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{
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std::uniform_real_distribution<float> distribution( min, max );
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return
distribution(
randomEngine
() );
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}
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}
Math
Definition
Random.h:6
Math::randomInt
int randomInt(int min, int max)
Definition
Random.h:13
Math::randomFloat
float randomFloat(float min, float max)
Definition
Random.h:19
Math::randomEngine
std::mt19937 & randomEngine()
Definition
Random.h:7
Engine
include
Engine
Math
Random.h
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1.14.0