Vulkan Schnee
0.0.1
High-performance rendering engine
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MeshAssetRef.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine/Core/Asset.h
"
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#include "
Engine/Files/AssetPath.h
"
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namespace
Engine::Assets
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{
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class
Mesh
;
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using
MeshAssetRef
=
Asset::Ref<Asset::Path, Mesh>
;
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}
// namespace Engine::Assets
AssetPath.h
Asset.h
Asset::Ref
Definition
Asset.h:94
Engine::Assets::Mesh
The mesh asset stores geometry data and.
Definition
MeshAsset.h:20
Engine::Assets
Definition
AnimationAsset.h:41
Engine::Assets::MeshAssetRef
Asset::Ref< Asset::Path, Mesh > MeshAssetRef
Definition
MeshAssetRef.h:10
Engine
include
Engine
Mesh
MeshAssetRef.h
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