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Vulkan Schnee 0.0.1
High-performance rendering engine
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Spawns all meshes from a GLTF file into the scene.
Spawns all meshes from a GLTF file into the sceneEach mesh in the GLTF file becomes a separate StaticMeshActor, positioned using the transform from the GLTF file.
| scene | The scene to spawn actors into |
| gltfPath | Path to the GLTF/GLB file |
a Scene: