Vulkan Schnee
0.0.1 (22840dc8)
High-performance rendering engine
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AudioFlowLoader.h
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#pragma once
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#include <filesystem>
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namespace
Engine::Assets
{
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class
AudioFlowStore
;
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class
AudioFlowLoader
{
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public
:
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static
size_t
loadFromGltf
(
const
std::filesystem::path& gltfPath,
AudioFlowStore
& store );
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};
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}
// namespace Engine::Assets
Engine::Assets::AudioFlowLoader
Imports audio flows from an exported glTF asset.
Definition
AudioFlowLoader.h:17
Engine::Assets::AudioFlowLoader::loadFromGltf
static size_t loadFromGltf(const std::filesystem::path &gltfPath, AudioFlowStore &store)
Load every flow declared by a glTF's scene extension.
Engine::Assets::AudioFlowStore
Registry for audio flows keyed by (glTF path, flow name).
Definition
AudioFlowStore.h:22
Engine::Assets
Definition
AnimationAsset.h:52
workspace
magerbeton
gl3-vulkan
code
Engine
include
Engine
Audio
AudioFlowLoader.h
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