Vulkan Schnee 0.0.1 (22840dc8)
High-performance rendering engine
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AudioFlowLoader.h
1#pragma once
2
3#include <filesystem>
4
5namespace Engine::Assets {
6
7 class AudioFlowStore;
8
18 public:
25 static size_t loadFromGltf( const std::filesystem::path& gltfPath, AudioFlowStore& store );
26 };
27
28} // namespace Engine::Assets
Imports audio flows from an exported glTF asset.
static size_t loadFromGltf(const std::filesystem::path &gltfPath, AudioFlowStore &store)
Load every flow declared by a glTF's scene extension.
Registry for audio flows keyed by (glTF path, flow name).