Vulkan Schnee
0.0.1
High-performance rendering engine
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AudioAssetRef.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine/Core/Asset.h
"
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#include "
Engine/Files/AssetPath.h
"
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#include <filesystem>
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namespace
Engine::Assets
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{
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class
Audio
;
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using
AudioAssetRef
=
Asset::Ref<Asset::Path, Audio>
;
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}
// namespace Engine::Assets
AssetPath.h
Asset.h
Asset::Ref
Non-owning handle to an asset record managed by AssetManager.
Definition
Asset.h:180
Engine::Assets::Audio
Holds decoded PCM audio data as an engine asset.
Definition
AudioAsset.h:14
Engine::Assets
Definition
AnimationAsset.h:48
Engine::Assets::AudioAssetRef
Asset::Ref< Asset::Path, Audio > AudioAssetRef
Definition
AudioAssetRef.h:12
Engine
include
Engine
Audio
AudioAssetRef.h
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