Vulkan Schnee 0.0.1
High-performance rendering engine
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AudioAssetRef.h
Go to the documentation of this file.
1#pragma once
2
3#include "Engine/Core/Asset.h"
4
5#include <filesystem>
6
7namespace Engine::Assets
8{
9 class Audio;
10
12} // namespace Engine::Assets
Holds decoded PCM audio data as an engine asset.
Definition AudioAsset.h:13
Asset::Ref< std::filesystem::path, Audio > AudioAssetRef