Vulkan Schnee 0.0.1
High-performance rendering engine
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AudioAssetRef.h
Go to the documentation of this file.
1#pragma once
2
3#include "Engine/Core/Asset.h"
5
6#include <filesystem>
7
8namespace Engine::Assets
9{
10 class Audio;
11
13} // namespace Engine::Assets
Non-owning handle to an asset record managed by AssetManager.
Definition Asset.h:180
Holds decoded PCM audio data as an engine asset.
Definition AudioAsset.h:14
Asset::Ref< Asset::Path, Audio > AudioAssetRef