Vulkan Schnee
0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
AudioAssetRef.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
Engine/Core/Asset.h
"
4
5
#include <filesystem>
6
7
namespace
Engine::Assets
8
{
9
class
Audio
;
10
11
using
AudioAssetRef
=
Asset::Ref<std::filesystem::path, Audio>
;
12
}
// namespace Engine::Assets
Asset.h
Asset::Ref
Definition
Asset.h:94
Engine::Assets::Audio
Holds decoded PCM audio data as an engine asset.
Definition
AudioAsset.h:13
Engine::Assets
Definition
AnimationAsset.h:41
Engine::Assets::AudioAssetRef
Asset::Ref< std::filesystem::path, Audio > AudioAssetRef
Definition
AudioAssetRef.h:11
Engine
include
Engine
Audio
AudioAssetRef.h
Generated by
1.14.0