Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
AnimationAssetRef.h
Go to the documentation of this file.
1#pragma once
2
3#include "Engine/Core/Asset.h"
5
6namespace Engine::Assets
7{
8 class Animation;
9
11} // namespace Engine::Assets
Non-owning handle to an asset record managed by AssetManager.
Definition Asset.h:180
Animation clip loaded from glTF animation data.
Asset::Ref< Asset::MeshPath, Animation > AnimationAssetRef