Vulkan Schnee
0.0.1
High-performance rendering engine
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AnimationAssetRef.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine/Core/Asset.h
"
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#include "
Engine/Files/AssetPath.h
"
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namespace
Engine::Assets
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{
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class
Animation
;
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using
AnimationAssetRef
=
Asset::Ref<Asset::MeshPath, Animation>
;
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}
// namespace Engine::Assets
AssetPath.h
Asset.h
Asset::Ref
Non-owning handle to an asset record managed by AssetManager.
Definition
Asset.h:180
Engine::Assets::Animation
Animation clip loaded from glTF animation data.
Definition
AnimationAsset.h:57
Engine::Assets
Definition
AnimationAsset.h:48
Engine::Assets::AnimationAssetRef
Asset::Ref< Asset::MeshPath, Animation > AnimationAssetRef
Definition
AnimationAssetRef.h:10
Engine
include
Engine
Animation
AnimationAssetRef.h
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1.14.0